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GALERA TO TENTANDO CRIAR UM MOD CLEO DE ANIMAÇÃO

em Qua 12 Dez 2012, 22:44
Alguem pode me dizer oque esta errado no meu projeto

Código:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
0662: NOP "#MARINO/SCRIPT"
thread "#MRN"

:#MRN_26
wait 0
if and
  Player.Defined($PLAYER_CHAR)
00FE:  actor $PLAYER_ACTOR sphere 0 in_sphere 2497.7771 -1676.6772 13.3481 radius 200.0 200.0 200.0
else_jump @#MRN_26
Model.Load(#FAM1)
Model.Load(#FAM2)
Model.Load(#FAM3)
Model.Load(#LAPD1)
Model.Load(#CSHER)
Model.Load(#COPCARRU)
Model.Load(#AK47)
Model.Load(#M4)
04ED: load_animation "DEALER"
04ED: load_animation "CRACK"
04ED: load_animation "SHOP"
038B: load_requested_models
jump @#MRN_166

:#MRN_166
wait 0
if and
  Model.Available(#FAM1)
  Model.Available(#FAM2)
  Model.Available(#FAM3)
  Model.Available(#LAPD1)
else_jump @#MRN_166
if and
  Model.Available(#CSHER)
  Model.Available(#COPCARRU)
  Model.Available(#AK47)
  Model.Available(#M4)
else_jump @#MRN_166
wait 1000
Car.Angle($MRN1) = 231.4024
$MRN1 = Car.Create(#COPCARRU, 2478.3977 -1684.1404 13.1446)
0397: enable_car $MRN1 siren 1
Car.DoorStatus($MRN1) = 2


$FIR1 = Actor.Create(Mission1, #FAM1, 2484.3396 -1689.8207 13.5147)
$FIR2 = Actor.Create(Mission1, #FAM2, 2484.1577 -1691.4341 13.5171)
$MED1 = Actor.Create(Mission1, #FAM3, 2484.0188 -1692.6516 13.51897)

Actor.Angle($FIR1) = 239.4874
Actor.Angle($FIR2) = 288.1396
Actor.Angle($MED1) = 266.4799

$ACTOR1 = Actor.Create(Mission1, #LAPD1, 2481.3215 -1682.6294 13.33)
$ACTOR5 = Actor.Create(Mission1, #CSHER, 2481.7073 -1689.3827 13.5171)
$ACTOR6 = Actor.Create(Mission1, #CSHER, 2481.9189 -1692.4203 13.5153)

wait 100
Actor.Angle($ACTOR1) = 204.2578
Actor.Angle($ACTOR5) = 249.9715
Actor.Angle($ACTOR6) = 274.3087

wait 100
0812: AS_actor $FIR1 perform_animation "SHP_ROB_HANDSUP" IFP_file "SHOP" 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
0812: AS_actor $FIR2 perform_animation "SHP_ROB_HANDSUP" IFP_file "SHOP" 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
0812: AS_actor $MED1 perform_animation "SHP_ROB_HANDSUP" IFP_file "SHOP" 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
0812: AS_actor $ACTOR1 perform_animation "ROB_LOOP" IFP_file "SHOP" 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
0812: AS_actor $ACTOR5 perform_animation "DEALER_IDLE" IFP_file "DEALER" 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
0812: AS_actor $ACTOR6 perform_animation "DEALER_IDLE" IFP_file "DEALER" 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
wait 1000
01B2: give_actor $MED1 weapon 30 ammo 9999999 // Load the weapon model before using this
01B2: give_actor $MED2 weapon 30 ammo 9999999 // Load the weapon model before using this
01B2: give_actor $FIR1 weapon 30 ammo 9999999 // Load the weapon model before using this
01B2: give_actor $FIR2 weapon 30 ammo 9999999 // Load the weapon model before using this
01B2: give_actor $ACTOR1 weapon 31 ammo 9999999 // Load the weapon model before using this
01B2: give_actor $ACTOR5 weapon 31 ammo 9999999 // Load the weapon model before using this
01B2: give_actor $ACTOR6 weapon 31 ammo 9999999 // Load the weapon model before using this
Actor.LockInCurrentPosition($MED1) = True
Actor.LockInCurrentPosition($FIR1) = True
Actor.LockInCurrentPosition($FIR2) = True
Actor.LockInCurrentPosition($ACTOR1) = True
Actor.LockInCurrentPosition($ACTOR2) = True
Actor.LockInCurrentPosition($ACTOR3) = True
Actor.SetImmunities($MED1, 1, 1, 1, 1, 1)
Actor.SetImmunities($FIR1, 1, 1, 1, 1, 1)
Actor.SetImmunities($FIR2, 1, 1, 1, 1, 1)
Actor.SetImmunities($ACTOR1, 1, 1, 1, 1, 1)

:#MRN_1871
wait 0
if
80FE:  not actor $PLAYER_ACTOR sphere 0 in_sphere 2497.7771 -1676.6772 13.3481 radius 200.0 200.0 200.0
else_jump @#MRN_1871
Car.Destroy($MRN1)

Actor.DestroyInstantly($ACTOR1)
Actor.DestroyInstantly($ACTOR5)
Actor.DestroyInstantly($ACTOR6)
Actor.DestroyInstantly($FIR1)
Actor.DestroyInstantly($FIR2)
Actor.DestroyInstantly($MED1)
04EF: release_animation "DEALER"
04EF: release_animation "CRACK"
04EF: release_animation "SHOP"
jump @#MRN_26

é um mod de que policiais tao enquadrando pedestre mais nao consigo salva pk da erro okay
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Re: GALERA TO TENTANDO CRIAR UM MOD CLEO DE ANIMAÇÃO

em Qui 13 Dez 2012, 17:54
nenhum plagiador eh respeitado, ajudado e respondido neste forum
CLOSED

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Mestre3224 voltou, ainda há esperanças no Youtube.
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Re: GALERA TO TENTANDO CRIAR UM MOD CLEO DE ANIMAÇÃO

em Qui 13 Dez 2012, 18:17
SEU FILHO DA PUTA!! =@ fuu2 fuu2

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Re: GALERA TO TENTANDO CRIAR UM MOD CLEO DE ANIMAÇÃO

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