GALERA TO TENTANDO CRIAR UM MOD CLEO DE ANIMAÇÃO

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    lucasx2012
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    GALERA TO TENTANDO CRIAR UM MOD CLEO DE ANIMAÇÃO

    Mensagem por lucasx2012 em Qua 12 Dez 2012, 22:44

    Alguem pode me dizer oque esta errado no meu projeto

    Código:
    // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

    {$VERSION 3.1.0027}
    {$CLEO .cs}

    //-------------MAIN---------------
    0662: NOP "#MARINO/SCRIPT"
    thread "#MRN"

    :#MRN_26
    wait 0
    if and
      Player.Defined($PLAYER_CHAR)
    00FE:  actor $PLAYER_ACTOR sphere 0 in_sphere 2497.7771 -1676.6772 13.3481 radius 200.0 200.0 200.0
    else_jump @#MRN_26
    Model.Load(#FAM1)
    Model.Load(#FAM2)
    Model.Load(#FAM3)
    Model.Load(#LAPD1)
    Model.Load(#CSHER)
    Model.Load(#COPCARRU)
    Model.Load(#AK47)
    Model.Load(#M4)
    04ED: load_animation "DEALER"
    04ED: load_animation "CRACK"
    04ED: load_animation "SHOP"
    038B: load_requested_models
    jump @#MRN_166

    :#MRN_166
    wait 0
    if and
      Model.Available(#FAM1)
      Model.Available(#FAM2)
      Model.Available(#FAM3)
      Model.Available(#LAPD1)
    else_jump @#MRN_166
    if and
      Model.Available(#CSHER)
      Model.Available(#COPCARRU)
      Model.Available(#AK47)
      Model.Available(#M4)
    else_jump @#MRN_166
    wait 1000
    Car.Angle($MRN1) = 231.4024
    $MRN1 = Car.Create(#COPCARRU, 2478.3977 -1684.1404 13.1446)
    0397: enable_car $MRN1 siren 1
    Car.DoorStatus($MRN1) = 2


    $FIR1 = Actor.Create(Mission1, #FAM1, 2484.3396 -1689.8207 13.5147)
    $FIR2 = Actor.Create(Mission1, #FAM2, 2484.1577 -1691.4341 13.5171)
    $MED1 = Actor.Create(Mission1, #FAM3, 2484.0188 -1692.6516 13.51897)

    Actor.Angle($FIR1) = 239.4874
    Actor.Angle($FIR2) = 288.1396
    Actor.Angle($MED1) = 266.4799

    $ACTOR1 = Actor.Create(Mission1, #LAPD1, 2481.3215 -1682.6294 13.33)
    $ACTOR5 = Actor.Create(Mission1, #CSHER, 2481.7073 -1689.3827 13.5171)
    $ACTOR6 = Actor.Create(Mission1, #CSHER, 2481.9189 -1692.4203 13.5153)

    wait 100
    Actor.Angle($ACTOR1) = 204.2578
    Actor.Angle($ACTOR5) = 249.9715
    Actor.Angle($ACTOR6) = 274.3087

    wait 100
    0812: AS_actor $FIR1 perform_animation "SHP_ROB_HANDSUP" IFP_file "SHOP" 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
    0812: AS_actor $FIR2 perform_animation "SHP_ROB_HANDSUP" IFP_file "SHOP" 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
    0812: AS_actor $MED1 perform_animation "SHP_ROB_HANDSUP" IFP_file "SHOP" 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
    0812: AS_actor $ACTOR1 perform_animation "ROB_LOOP" IFP_file "SHOP" 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
    0812: AS_actor $ACTOR5 perform_animation "DEALER_IDLE" IFP_file "DEALER" 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
    0812: AS_actor $ACTOR6 perform_animation "DEALER_IDLE" IFP_file "DEALER" 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB
    wait 1000
    01B2: give_actor $MED1 weapon 30 ammo 9999999 // Load the weapon model before using this
    01B2: give_actor $MED2 weapon 30 ammo 9999999 // Load the weapon model before using this
    01B2: give_actor $FIR1 weapon 30 ammo 9999999 // Load the weapon model before using this
    01B2: give_actor $FIR2 weapon 30 ammo 9999999 // Load the weapon model before using this
    01B2: give_actor $ACTOR1 weapon 31 ammo 9999999 // Load the weapon model before using this
    01B2: give_actor $ACTOR5 weapon 31 ammo 9999999 // Load the weapon model before using this
    01B2: give_actor $ACTOR6 weapon 31 ammo 9999999 // Load the weapon model before using this
    Actor.LockInCurrentPosition($MED1) = True
    Actor.LockInCurrentPosition($FIR1) = True
    Actor.LockInCurrentPosition($FIR2) = True
    Actor.LockInCurrentPosition($ACTOR1) = True
    Actor.LockInCurrentPosition($ACTOR2) = True
    Actor.LockInCurrentPosition($ACTOR3) = True
    Actor.SetImmunities($MED1, 1, 1, 1, 1, 1)
    Actor.SetImmunities($FIR1, 1, 1, 1, 1, 1)
    Actor.SetImmunities($FIR2, 1, 1, 1, 1, 1)
    Actor.SetImmunities($ACTOR1, 1, 1, 1, 1, 1)

    :#MRN_1871
    wait 0
    if
    80FE:  not actor $PLAYER_ACTOR sphere 0 in_sphere 2497.7771 -1676.6772 13.3481 radius 200.0 200.0 200.0
    else_jump @#MRN_1871
    Car.Destroy($MRN1)

    Actor.DestroyInstantly($ACTOR1)
    Actor.DestroyInstantly($ACTOR5)
    Actor.DestroyInstantly($ACTOR6)
    Actor.DestroyInstantly($FIR1)
    Actor.DestroyInstantly($FIR2)
    Actor.DestroyInstantly($MED1)
    04EF: release_animation "DEALER"
    04EF: release_animation "CRACK"
    04EF: release_animation "SHOP"
    jump @#MRN_26

    é um mod de que policiais tao enquadrando pedestre mais nao consigo salva pk da erro okay
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    Junior_Djjr
    Scripter CLEO - Avançado
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    Re: GALERA TO TENTANDO CRIAR UM MOD CLEO DE ANIMAÇÃO

    Mensagem por Junior_Djjr em Qui 13 Dez 2012, 17:54

    nenhum plagiador eh respeitado, ajudado e respondido neste forum
    CLOSED


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    Thegamer
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    Re: GALERA TO TENTANDO CRIAR UM MOD CLEO DE ANIMAÇÃO

    Mensagem por Thegamer em Qui 13 Dez 2012, 18:17

    SEU FILHO DA PUTA!! =@ fuu2 fuu2


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