- Lucas 7¹Mensagens Nível 2
- Mensagens : 87
Reputação : 0
Desde : 14/09/2012
Idade : 28
Localização : santo andre
ESTOU TENTANDO CRIAR UM MOD DE QUANDO EU APERTO DETERMINADA LETRA OS PEDESTRES APAREÇAM, DANÇANDO NO GTA SAN
COMO POSSO ALTEERAR ESSE CODIGO PAARA Q ISSO ACONTEÇA ?
- Spoiler:
- // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
wait 0
:Noname_4
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @Noname_4
if and
0@ = 304493
&0(0@,1i) == 16711680
0AB0: key_pressed 49
else_jump @Noname_4
if
8818: not actor $PLAYER_ACTOR in_air
else_jump @Noname_1913
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 3@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 3@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 4@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 4@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 5@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 5@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 6@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 6@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 7@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 7@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 8@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 8@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 9@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 9@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 10@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 10@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 11@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 11@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 12@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 12@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 13@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 13@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 14@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 14@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 15@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 15@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 16@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 16@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 17@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 17@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 18@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 18@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 19@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 19@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 20@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 20@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 21@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 21@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 22@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 22@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 23@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 23@ walk_around_ped_path
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
wait 100
0376: 24@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 24@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 25@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 25@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 26@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 26@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 27@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 27@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 28@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 28@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 29@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 29@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 30@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 30@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 31@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 31@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 32@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 32@ walk_around_ped_path
:Noname_1635
wait 0
if
8AB0: not key_pressed 49
else_jump @Noname_1635
:Noname_1654
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @Noname_1733
if
not Actor.Dead($PLAYER_ACTOR)
else_jump @Noname_1733
if
if and
0@ = 304493
&0(0@,1i) == 16711680
0AB0: key_pressed 49
else_jump @Noname_1654
:Noname_1733
wait 0
Actor.DestroyWithFade(3@)
Actor.DestroyWithFade(4@)
Actor.DestroyWithFade(5@)
Actor.DestroyWithFade(6@)
Actor.DestroyWithFade(7@)
Actor.DestroyWithFade(8@)
Actor.DestroyWithFade(9@)
Actor.DestroyWithFade(10@)
Actor.DestroyWithFade(11@)
Actor.DestroyWithFade(12@)
Actor.DestroyWithFade(13@)
Actor.DestroyWithFade(14@)
Actor.DestroyWithFade(15@)
Actor.DestroyWithFade(16@)
Actor.DestroyWithFade(17@)
Actor.DestroyWithFade(18@)
Actor.DestroyWithFade(19@)
Actor.DestroyWithFade(20@)
Actor.DestroyWithFade(21@)
Actor.DestroyWithFade(22@)
Actor.DestroyWithFade(23@)
Actor.DestroyWithFade(24@)
Actor.DestroyWithFade(25@)
Actor.DestroyWithFade(26@)
Actor.DestroyWithFade(27@)
Actor.DestroyWithFade(28@)
Actor.DestroyWithFade(29@)
Actor.DestroyWithFade(30@)
Actor.DestroyWithFade(31@)
Actor.DestroyWithFade(32@)
:Noname_1887
wait 0
if
8AB0: not key_pressed 49
else_jump @Noname_1887
jump @Noname_4
:Noname_1913
wait 0
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 3@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 3@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 4@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 4@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 5@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 5@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 6@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 6@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 7@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 7@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 8@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 8@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 9@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 9@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 10@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 10@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 11@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 11@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 12@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 12@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 13@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 13@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 14@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 14@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 15@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 15@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 16@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 16@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 17@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 17@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 18@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 18@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 19@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 19@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 20@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 20@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 21@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 21@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 22@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 22@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 23@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 23@ walk_around_ped_path
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
wait 100
0376: 24@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 24@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 25@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 25@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 26@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 26@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 27@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 27@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 28@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 28@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 29@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 29@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 30@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 30@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 31@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 31@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 32@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 32@ walk_around_ped_path
jump @Noname_1635
SE ALGUEM PUDER ME AJUDAR *-*
- Nick_1308Designer - Avançado
- Mensagens : 1123
Reputação : 3
Desde : 23/06/2012
Idade : 21
Localização : PATO BRANCO - Paraná
Pra que tanto store coord gzuis?VocÊ declarou variáveis um monte de vez igual
- Lucas 7¹Mensagens Nível 2
- Mensagens : 87
Reputação : 0
Desde : 14/09/2012
Idade : 28
Localização : santo andre
Nick_Oliveira escreveu:Pra que tanto store coord gzuis?VocÊ declarou variáveis um monte de vez igual
Entao cara so to tentando modificar um mod
ao emvez de as pessoas aparecerem somente no jogo queria que elas aparececem dançando e gostaria de saber como faço paa mudar isso so novatoo msm TENTANDO APRENDEER
- Nick_1308Designer - Avançado
- Mensagens : 1123
Reputação : 3
Desde : 23/06/2012
Idade : 21
Localização : PATO BRANCO - Paraná
@Lucas 7¹ escreveu:Nick_Oliveira escreveu:Pra que tanto store coord gzuis?VocÊ declarou variáveis um monte de vez igual
Entao cara so to tentando modificar um mod
ao emvez de as pessoas aparecerem somente no jogo queria que elas aparececem dançando e gostaria de saber como faço paa mudar isso so novatoo msm TENTANDO APRENDEER
Não vei o problema é que vocÊ repetiu muuuuitas vezes o 04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
e depois:
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
esse é o pior problema,nemli quase o teu script,le o tutorial aqui do forum que você melhora :)
- Lucas 7¹Mensagens Nível 2
- Mensagens : 87
Reputação : 0
Desde : 14/09/2012
Idade : 28
Localização : santo andre
a blz entaoo mais essa repetição eh para aparecer varios pedestres , voce sabe so me dizer aonde eu posso substituir e colocar um codigo que faz os pedestre dançar ?
vo da uma procurada aki por enquanto mto agradecido irmao
vo da uma procurada aki por enquanto mto agradecido irmao
- Nick_1308Designer - Avançado
- Mensagens : 1123
Reputação : 3
Desde : 23/06/2012
Idade : 21
Localização : PATO BRANCO - Paraná
@Lucas 7¹ escreveu:a blz entaoo mais essa repetição eh para aparecer varios pedestres , voce sabe so me dizer aonde eu posso substituir e colocar um codigo que faz os pedestre dançar ?
vo da uma procurada aki por enquanto mto agradecido irmao
A repetição não é para colocar varios pedestres,é para armazenar as coor do player nas variaveis 1@ 2@ 3@,deslocamento 2.0 0.0 -900.0 ,o comando de criar varios peds é o create random ped,que você repetiu,isso não ta errado.Só não precisa repetir ok? :)
- Lucas 7¹Mensagens Nível 2
- Mensagens : 87
Reputação : 0
Desde : 14/09/2012
Idade : 28
Localização : santo andre
Nick_Oliveira escreveu:@Lucas 7¹ escreveu:a blz entaoo mais essa repetição eh para aparecer varios pedestres , voce sabe so me dizer aonde eu posso substituir e colocar um codigo que faz os pedestre dançar ?
vo da uma procurada aki por enquanto mto agradecido irmao
A repetição não é para colocar varios pedestres,é para armazenar as coor do player nas variaveis 1@ 2@ 3@,deslocamento 2.0 0.0 -900.0 ,o comando de criar varios peds é o create random ped,que você repetiu,isso não ta errado.Só não precisa repetir ok? :)
BELEZA nick vo tentando aki mto obrigado e valeoo pela paciencia ;)
- Nick_1308Designer - Avançado
- Mensagens : 1123
Reputação : 3
Desde : 23/06/2012
Idade : 21
Localização : PATO BRANCO - Paraná
@Lucas 7¹ escreveu:Nick_Oliveira escreveu:@Lucas 7¹ escreveu:a blz entaoo mais essa repetição eh para aparecer varios pedestres , voce sabe so me dizer aonde eu posso substituir e colocar um codigo que faz os pedestre dançar ?
vo da uma procurada aki por enquanto mto agradecido irmao
A repetição não é para colocar varios pedestres,é para armazenar as coor do player nas variaveis 1@ 2@ 3@,deslocamento 2.0 0.0 -900.0 ,o comando de criar varios peds é o create random ped,que você repetiu,isso não ta errado.Só não precisa repetir ok? :)
BELEZA nick vo tentando aki mto obrigado e valeoo pela paciencia ;)
É bom ajudar,ninguem nasce sabendo

pra que o wait 0 do começo?
no começo pq não botou todas as condições no if and?
ainda lem de mil erros de lógica ai.
sem dizer labels...
como não sou um entendedor de cleo, fabio,link, ou junior vão te ajudar
wait 100 < nem vai sentir diferença
no começo pq não botou todas as condições no if and?
ainda lem de mil erros de lógica ai.
sem dizer labels...
como não sou um entendedor de cleo, fabio,link, ou junior vão te ajudar
wait 100 < nem vai sentir diferença
______________________________

- Lucas 7¹Mensagens Nível 2
- Mensagens : 87
Reputação : 0
Desde : 14/09/2012
Idade : 28
Localização : santo andre
é vdd msm eu nao seii nada de programação to aprendo msm com vcs kkk,
sera que alguem sabe me dizer qual é o opcode que faz que crie a animação de DANÇA , to quebrando a cabeça so pra tentar fazer um SPAWN de Pessoas Dançando
como esse mod aki de aparecer pessoas
sera que alguem sabe me dizer qual é o opcode que faz que crie a animação de DANÇA , to quebrando a cabeça so pra tentar fazer um SPAWN de Pessoas Dançando
como esse mod aki de aparecer pessoas
- Spoiler:
- Nick_1308Designer - Avançado
- Mensagens : 1123
Reputação : 3
Desde : 23/06/2012
Idade : 21
Localização : PATO BRANCO - Paraná
@Lucas 7¹ escreveu:é vdd msm eu nao seii nada de programação to aprendo msm com vcs kkk,
sera que alguem sabe me dizer qual é o opcode que faz que crie a animação de DANÇA , to quebrando a cabeça so pra tentar fazer um SPAWN de Pessoas Dançando
como esse mod aki de aparecer pessoas, mais no meu caso É DANÇANDO :natanael:
- Spoiler:
0612:

- Lucas 7¹Mensagens Nível 2
- Mensagens : 87
Reputação : 0
Desde : 14/09/2012
Idade : 28
Localização : santo andre
Nick_Oliveira escreveu:@Lucas 7¹ escreveu:é vdd msm eu nao seii nada de programação to aprendo msm com vcs kkk,
sera que alguem sabe me dizer qual é o opcode que faz que crie a animação de DANÇA , to quebrando a cabeça so pra tentar fazer um SPAWN de Pessoas Dançando
como esse mod aki de aparecer pessoas, mais no meu caso É DANÇANDO :natanael:
- Spoiler:
0612:![]()
NICK DESCULPA TA ENCHENDO CARA SEII QUE SO XATO MAIS TO QUERENDO APRENDE
OQUE TA ERRADO AKI
- Spoiler:
- {$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
wait 0
:Noname_4
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @Noname_4
if and
0AB0: key_pressed 49
jf @Noname_4
if
8818: not actor $PLAYER_ACTOR in_air
jf @Noname_1501
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 3@ = create_random_actor_at 0@ 1@ 2@
0612: set_actor 3@ animation "SHP_HANDSUP_SCR" paused 0
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 3@ = create_random_actor_at 0@ 1@ 2@
0612: set_actor 3@ animation "SHP_HANDSUP_SCR" paused 1
QUE NAO TO CONSEGUINDO FAZE OS PEDESTRE DANÇAR?

- Nick_1308Designer - Avançado
- Mensagens : 1123
Reputação : 3
Desde : 23/06/2012
Idade : 21
Localização : PATO BRANCO - Paraná
@Lucas 7¹ escreveu:Nick_Oliveira escreveu:@Lucas 7¹ escreveu:é vdd msm eu nao seii nada de programação to aprendo msm com vcs kkk,
sera que alguem sabe me dizer qual é o opcode que faz que crie a animação de DANÇA , to quebrando a cabeça so pra tentar fazer um SPAWN de Pessoas Dançando
como esse mod aki de aparecer pessoas, mais no meu caso É DANÇANDO :natanael:
- Spoiler:
0612:![]()
NICK DESCULPA TA ENCHENDO CARA SEII QUE SO XATO MAIS TO QUERENDO APRENDE
OQUE TA ERRADO AKI
- Spoiler:
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
wait 0
:Noname_4
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @Noname_4
if and
0AB0: key_pressed 49
jf @Noname_4
if
8818: not actor $PLAYER_ACTOR in_air
jf @Noname_1501
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 3@ = create_random_actor_at 0@ 1@ 2@
0612: set_actor 3@ animation "SHP_HANDSUP_SCR" paused 0
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 3@ = create_random_actor_at 0@ 1@ 2@
0612: set_actor 3@ animation "SHP_HANDSUP_SCR" paused 1
QUE NAO TO CONSEGUINDO FAZE OS PEDESTRE DANÇAR?![]()
o wait 0 no inicio,não precisa do if and depois de jf @Noname_4,pelo que eu sei,o 0AB0: key_pressed 49,o 49 tem que ser em hexdecimal,portanto 0x49,sou iniciante,acho que é só isso,o jeito é esperar a cambada da BMS entrar pra ajudar você

- Lucas 7¹Mensagens Nível 2
- Mensagens : 87
Reputação : 0
Desde : 14/09/2012
Idade : 28
Localização : santo andre
Nick_Oliveira escreveu:@Lucas 7¹ escreveu:Nick_Oliveira escreveu:@Lucas 7¹ escreveu:é vdd msm eu nao seii nada de programação to aprendo msm com vcs kkk,
sera que alguem sabe me dizer qual é o opcode que faz que crie a animação de DANÇA , to quebrando a cabeça so pra tentar fazer um SPAWN de Pessoas Dançando
como esse mod aki de aparecer pessoas, mais no meu caso É DANÇANDO :natanael:
- Spoiler:
0612:![]()
NICK DESCULPA TA ENCHENDO CARA SEII QUE SO XATO MAIS TO QUERENDO APRENDE
OQUE TA ERRADO AKI
- Spoiler:
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
wait 0
:Noname_4
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @Noname_4
if and
0AB0: key_pressed 49
jf @Noname_4
if
8818: not actor $PLAYER_ACTOR in_air
jf @Noname_1501
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 3@ = create_random_actor_at 0@ 1@ 2@
0612: set_actor 3@ animation "SHP_HANDSUP_SCR" paused 0
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 3@ = create_random_actor_at 0@ 1@ 2@
0612: set_actor 3@ animation "SHP_HANDSUP_SCR" paused 1
QUE NAO TO CONSEGUINDO FAZE OS PEDESTRE DANÇAR?![]()
o wait 0 no inicio,não precisa do if and depois de jf @Noname_4,pelo que eu sei,o 0AB0: key_pressed 49,o 49 tem que ser em hexdecimal,portanto 0x49,sou iniciante,acho que é só isso,o jeito é esperar a cambada da BMS entrar pra ajudar você![]()
Blz Brigadoo msm nick de

- Nick_1308Designer - Avançado
- Mensagens : 1123
Reputação : 3
Desde : 23/06/2012
Idade : 21
Localização : PATO BRANCO - Paraná
- Spoiler:
- @Lucas 7¹ escreveu:Nick_Oliveira escreveu:@Lucas 7¹ escreveu:Nick_Oliveira escreveu:@Lucas 7¹ escreveu:é vdd msm eu nao seii nada de programação to aprendo msm com vcs kkk,
sera que alguem sabe me dizer qual é o opcode que faz que crie a animação de DANÇA , to quebrando a cabeça so pra tentar fazer um SPAWN de Pessoas Dançando
como esse mod aki de aparecer pessoas- Spoiler:
0612:
NICK DESCULPA TA ENCHENDO CARA SEII QUE SO XATO MAIS TO QUERENDO APRENDE
OQUE TA ERRADO AKI- Spoiler:
- {$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
wait 0
:Noname_4
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @Noname_4
if and
0AB0: key_pressed 49
jf @Noname_4
if
8818: not actor $PLAYER_ACTOR in_air
jf @Noname_1501
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 3@ = create_random_actor_at 0@ 1@ 2@
0612: set_actor 3@ animation "SHP_HANDSUP_SCR" paused 0
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 3@ = create_random_actor_at 0@ 1@ 2@
0612: set_actor 3@ animation "SHP_HANDSUP_SCR" paused 1
QUE NAO TO CONSEGUINDO FAZE OS PEDESTRE DANÇAR?
o wait 0 no inicio,não precisa do if and depois de jf @Noname_4,pelo que eu sei,o 0AB0: key_pressed 49,o 49 tem que ser em hexdecimal,portanto 0x49,sou iniciante,acho que é só isso,o jeito é esperar a cambada da BMS entrar pra ajudar você
Blz Brigadoo msm nick de
Denadamas espera o Jr,Link ou o Fabio te ajudarem ainda mais,eles sim são
nike o 0ab0: key_pressed pode ser em ASCII também.
______________________________

- LINK/2012Programador - Avançado
- Mensagens : 7655
Reputação : 349
Desde : 03/05/2012
/\ OK esqc
mas enfim não é so hex
mas enfim não é so hex
______________________________

- Nick_1308Designer - Avançado
- Mensagens : 1123
Reputação : 3
Desde : 23/06/2012
Idade : 21
Localização : PATO BRANCO - Paraná
cara leia as regras do forum, eh para usar [code ] quando for colar um script@Lucas 7¹ escreveu:
- Código:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
wait 0
:Noname_4
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @Noname_4
if and
0@ = 304493
&0(0@,1i) == 16711680
0AB0: key_pressed 49
else_jump @Noname_4
if
8818: not actor $PLAYER_ACTOR in_air
else_jump @Noname_1913
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 3@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 3@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 4@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 4@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 5@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 5@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 6@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 6@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 7@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 7@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 8@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 8@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 9@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 9@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 10@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 10@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 11@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 11@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 12@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 12@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 13@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 13@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 14@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 14@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 15@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 15@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 16@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 16@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 17@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 17@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 18@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 18@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 19@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 19@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 20@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 20@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 21@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 21@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 22@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 22@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 23@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 23@ walk_around_ped_path
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
wait 100
0376: 24@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 24@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 25@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 25@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 26@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 26@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 27@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 27@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 28@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 28@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 29@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 29@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 30@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 30@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 31@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 31@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 32@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 32@ walk_around_ped_path
:Noname_1635
wait 0
if
8AB0: not key_pressed 49
else_jump @Noname_1635
:Noname_1654
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @Noname_1733
if
not Actor.Dead($PLAYER_ACTOR)
else_jump @Noname_1733
if
if and
0@ = 304493
&0(0@,1i) == 16711680
0AB0: key_pressed 49
else_jump @Noname_1654
:Noname_1733
wait 0
Actor.DestroyWithFade(3@)
Actor.DestroyWithFade(4@)
Actor.DestroyWithFade(5@)
Actor.DestroyWithFade(6@)
Actor.DestroyWithFade(7@)
Actor.DestroyWithFade(8@)
Actor.DestroyWithFade(9@)
Actor.DestroyWithFade(10@)
Actor.DestroyWithFade(11@)
Actor.DestroyWithFade(12@)
Actor.DestroyWithFade(13@)
Actor.DestroyWithFade(14@)
Actor.DestroyWithFade(15@)
Actor.DestroyWithFade(16@)
Actor.DestroyWithFade(17@)
Actor.DestroyWithFade(18@)
Actor.DestroyWithFade(19@)
Actor.DestroyWithFade(20@)
Actor.DestroyWithFade(21@)
Actor.DestroyWithFade(22@)
Actor.DestroyWithFade(23@)
Actor.DestroyWithFade(24@)
Actor.DestroyWithFade(25@)
Actor.DestroyWithFade(26@)
Actor.DestroyWithFade(27@)
Actor.DestroyWithFade(28@)
Actor.DestroyWithFade(29@)
Actor.DestroyWithFade(30@)
Actor.DestroyWithFade(31@)
Actor.DestroyWithFade(32@)
:Noname_1887
wait 0
if
8AB0: not key_pressed 49
else_jump @Noname_1887
jump @Noname_4
:Noname_1913
wait 0
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 3@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 3@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 4@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 4@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 5@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 5@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 6@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 6@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 7@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 7@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 8@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 8@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 9@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 9@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 10@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 10@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 11@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 11@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 12@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 12@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 13@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 13@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 14@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 14@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 15@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 15@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 16@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 16@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 17@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 17@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 18@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 18@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 19@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 19@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 20@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 20@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 21@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 21@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 22@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 22@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 23@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 23@ walk_around_ped_path
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
wait 100
0376: 24@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 24@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 25@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 25@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 26@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 26@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 27@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 27@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 28@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 28@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 29@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 29@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 30@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 30@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 31@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 31@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 32@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 32@ walk_around_ped_path
jump @Noname_1635

cara leia o tutorial do forum, vc nao intende nada de cleo e jah quer fazer, alias, pior ainda, EDITAR!?

vc soh aprende mau desse jeito, vc fica lendo scripts mau feitos ai e aprende merda, vai lah ler o tutorial
- Código:
{$CLEO}
:Noname_4
wait 0
if //nem precisa de if sozinho... nao eh um erro, mas ajuda na performance do script
Player.Defined($PLAYER_CHAR)
else_jump @Noname_4
if and
0@ = 304493 //?
&0(0@,1i) == 16711680 //? nao tendi estes numeros
0AB0: key_pressed 49
else_jump @Noname_4
if //nem precisa de if sozinho...
8818: not actor $PLAYER_ACTOR in_air
else_jump @Noname_1913
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 3@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 3@ walk_around_ped_path
wait 100 //nao se se perceberam... mas oq tentaram fazer aqui pelo visto, eh uma espera para o ator nao se criar tudo de uma vez e assim nao ficar um "preso" no outro sendo criados nos msms locais... tah certo
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0 //meio burrice usar um monte de repetição assim, masok... cria um ator aqui, espera 100 ms, cria um outro ali pouco pro lado, espera, cria outro mais pra lah, espera, cria um aqui denovo etc... nao foi grande erro
0376: 4@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 4@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 5@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 5@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 6@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 6@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 7@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 7@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 8@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 8@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 9@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 9@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 10@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 10@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 11@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 11@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 12@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 12@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 13@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 13@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 14@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 14@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 15@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 15@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 16@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 16@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 17@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 17@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 18@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 18@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 19@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 19@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 20@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 20@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 21@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 21@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 22@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 22@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 23@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 23@ walk_around_ped_path
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
wait 100
0376: 24@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 24@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 25@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 25@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 26@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 26@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 27@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 27@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 28@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 28@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -900.0
0376: 29@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 29@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -900.0
0376: 30@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 30@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -900.0
0376: 31@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 31@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -900.0
0376: 32@ = create_random_actor_at 0@ 1@ 2@ //32@? kkkkkkkk isso eh uma variavel timer, nao se usa para criar coisas e talz, a cada ms do jogo esta variavel aumenta, entao perde o valor correto da handle do ator q vc criou em 1 milesimo
05DE: AS_actor 32@ walk_around_ped_path
//praq este loop? pode deixar passar msm sem precisar checar nada, logo abaixo jah checa a tecla press, nao precisa checar aqui
:Noname_1635
wait 0
if //if sozinho...
8AB0: not key_pressed 49
else_jump @Noname_1635
:Noname_1654
wait 0
if //if sozinho...
Player.Defined($PLAYER_CHAR)
else_jump @Noname_1733
if //if sozinho...
not Actor.Dead($PLAYER_ACTOR)
else_jump @Noname_1733
if //1 if
if and //2 if...?
0@ = 304493 //????? eu ainda nao tendi o pq de usar estes numeros...
&0(0@,1i) == 16711680
0AB0: key_pressed 49
else_jump @Noname_1654
:Noname_1733
wait 0 //nem precisa
Actor.DestroyWithFade(3@)
Actor.DestroyWithFade(4@)
Actor.DestroyWithFade(5@)
Actor.DestroyWithFade(6@)
Actor.DestroyWithFade(7@)
Actor.DestroyWithFade(8@)
Actor.DestroyWithFade(9@)
Actor.DestroyWithFade(10@)
Actor.DestroyWithFade(11@)
Actor.DestroyWithFade(12@)
Actor.DestroyWithFade(13@)
Actor.DestroyWithFade(14@)
Actor.DestroyWithFade(15@)
Actor.DestroyWithFade(16@)
Actor.DestroyWithFade(17@)
Actor.DestroyWithFade(18@)
Actor.DestroyWithFade(19@)
Actor.DestroyWithFade(20@)
Actor.DestroyWithFade(21@)
Actor.DestroyWithFade(22@)
Actor.DestroyWithFade(23@)
Actor.DestroyWithFade(24@)
Actor.DestroyWithFade(25@)
Actor.DestroyWithFade(26@)
Actor.DestroyWithFade(27@)
Actor.DestroyWithFade(28@)
Actor.DestroyWithFade(29@)
Actor.DestroyWithFade(30@)
Actor.DestroyWithFade(31@)
Actor.DestroyWithFade(32@)//lembra q esta eh uma variavel timer e o valor muda com o tempo? chegando aqui o valor da variavel vai estar errado e nao irá funcionar este opcode
//praq este loop? pode dar um jump direto ao @Noname_4 msm, lah no inicio jah checa a tecla press, nao precisa aqui
:Noname_1887
wait 0
if //if sozinho...
8AB0: not key_pressed 49
else_jump @Noname_1887
jump @Noname_4
:Noname_1913
wait 0
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 3@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 3@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 4@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 4@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 5@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 5@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 6@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 6@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 7@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 7@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 8@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 8@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 9@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 9@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 10@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 10@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 11@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 11@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 12@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 12@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 13@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 13@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 14@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 14@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 15@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 15@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 16@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 16@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 17@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 17@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 18@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 18@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 19@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 19@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 20@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 20@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 21@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 21@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 22@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 22@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 23@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 23@ walk_around_ped_path
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
wait 100
0376: 24@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 24@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 25@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 25@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 26@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 26@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 27@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 27@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 28@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 28@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset -2.0 0.0 -1.0
0376: 29@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 29@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 -2.0 -1.0
0376: 30@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 30@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 2.0 0.0 -1.0
0376: 31@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 31@ walk_around_ped_path
wait 100
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.0
0376: 32@ = create_random_actor_at 0@ 1@ 2@
05DE: AS_actor 32@ walk_around_ped_path
jump @Noname_1635
- Ayres (K.b.sa_)Animmer - Intermediário
- Mensagens : 1033
Reputação : 4
Desde : 10/08/2012
Idade : 24
Localização : Espirito Santo
Link : www.quementrareviado.blogspot.com

______________________________

(atualizado: as imagens da assinatura foram quebradas)
K.b.sa_ escreveu:code fail
Consertei

______________________________

Modifico quase qualquer coisa. :)
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Meu PC:
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Configurações PC:
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