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- SávioModerador
- Mensagens : 11869
Reputação : 131
Desde : 03/06/2012
Idade : 24
Localização : São João de Meriti, RJ
ASSINEM SEUS MERDAS, precisamos pedir legendas em PT-BR para jogos que só iremos jogar depois de um bom tempo
https://secure.avaaz.org/po/petition/Bethesda_Softworks_Traduzir_o_jogo_The_Evil_Within_consoles_e_PC_para_o_portugues

https://secure.avaaz.org/po/petition/Bethesda_Softworks_Traduzir_o_jogo_The_Evil_Within_consoles_e_PC_para_o_portugues
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- -W4ntedVeterano
- Nick anterior : Vicio_Explosivo
Título : Tryhard
Mensagens : 4281
Reputação : 35
Desde : 07/12/2012
Idade : 21
Localização : Itanhaém - SP
"In a nutshell, moments like that are No Man’s Sky for me. Sure, there is trading, combat, weapons, ships and a core game, but really for me the quiet moments of discovery are what it’s all about.
The cool thing is that every planet has a single number, a random seed, that defines everything about that planet. A single random seed generates every blade of grass, tree, flower, creature. So as the developer I can note down the planet seed, and then just go back there any time I want. We demoed this at Gamescom, just jumping round the universe to different planets. There are no load times, because nothing needs to load, as the planets are entirely computer-generated.
Really this seed defines how many planets you can discover before things start to go a bit crazy and undefined. For us we choose a big number. We’re working to a 64-bit system, which is 2 to the power of 64… or 18,446,744,073,709,551,616 possible planets. Even if a planet is discovered every second, it’ll take 585 billion years to find them all!"
-No Man's Sky
EU VOU GOZAR
The cool thing is that every planet has a single number, a random seed, that defines everything about that planet. A single random seed generates every blade of grass, tree, flower, creature. So as the developer I can note down the planet seed, and then just go back there any time I want. We demoed this at Gamescom, just jumping round the universe to different planets. There are no load times, because nothing needs to load, as the planets are entirely computer-generated.
Really this seed defines how many planets you can discover before things start to go a bit crazy and undefined. For us we choose a big number. We’re working to a 64-bit system, which is 2 to the power of 64… or 18,446,744,073,709,551,616 possible planets. Even if a planet is discovered every second, it’ll take 585 billion years to find them all!"
-No Man's Sky
EU VOU GOZAR
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https://www.youtube.com/channel/UCzG3lLzKBpPDdhWpQbUyMpg
- Meu PC:
- Video: Gigabyte GeForce GTX 1050
Ram: 8GB DDR3
Processador: Intel Core i5 3330 3.00Ghz
HD: HD: 500 GB
OS: Windows 10 Pro
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