- davis60Mensagens Nível 2
- Mensagens : 57
Reputação : 1
Desde : 11/07/2014
Idade : 22
Link : davis60lf2.page4.me/
I want to increase the number of IDE and IPL to be increased, as I want to install a lot map mods adding numerous ide and ipls. I used limit adjuster and I removed the # before the lines, still it shows 'Error : ID Limit Breached' and the game crashes.
How do I increase the number of IDE and IPL files to be loaded?
How do I increase the number of IDE and IPL files to be loaded?
changing the value in the front
...but, you will need to change more values, mainly "ColModels" and "Collision Files"
here is my .ini, but i created for my Tuning Mod, i don't know if this is good for big maps, i don't changed much values:

- Código:
IPL Files=350

...but, you will need to change more values, mainly "ColModels" and "Collision Files"
here is my .ini, but i created for my Tuning Mod, i don't know if this is good for big maps, i don't changed much values:
- Código:
# SA Limit Adjuster
# Filename: salimit.ini
# Made By: Sacky
# HOW TO USE:
# To Activate a Limit Simply Remove the # at the start of it
# To Deactivate Insert a # at the start of a limit
[DYNAMIC LIMITS]
; The Number of IPL Instances allowed in the game (inst)
#Buildings=33000
; NOTE: Increase to increase IPL Limit
#Dummys=4000
; NOTE: Increase to increase IPL Limit
#PtrNode Doubles=5200
; NOTE: Increase to increase IPL Limit
#IPL Files=300
; The number of jumps allowed in the game
#Stunt Jumps=256
; The number of Collision Models that can be load (NOTE: Increase if you want to increase the IDE Limit)
ColModels=18000
Collision Files=500
#QuadTreeNodes=400
#QuadTreeNodes2=40
#MatDataPool=4096
#AtmDataPool=1024
; The number of vehicles that can be created via an SCM script
Vehicles=110
; The number of Vehicle Models that can be loaded via SCM at any one time
#Vehicle Structs=50
; The number of Peds that can be created via SCM Scripts
Peds=140
; The maximum number of Polygons that a model can have (Increase this to also increase IMG Limit)
Polygons=250000
#PtrNode Singles=70000
; Number of pickupable items you can create via SCM Scripts
#EntryInfoNodes=500
; The Number of Dynamic Objects creatable
Objects=500
#Tasks=600
#Events=200
#Point Routes=64
#Patrol Routes=32
#Node Routes=64
#Task Allocators=16
#Ped Attractors=64
; Maximum number of Enex's able to be defined in IPL's
#Entry Exits=400
; Streaming Memory (in MB's)
#Streaming Memory=1536
; How many vehicles are constantly streamed (not MB's, vehicles)
#Streaming Vehicles=22
; IMG Header Allocation
#IMG Headers=5000
[STATIC LIMITS]
; Limits that have a fixed allocation in the executable, also note that the Flight Height limit is automatically circumvented
; The number of different types of models you are allowed
#Timed Objects=227
#Vehicle Models=212
#Ped Models=278
IDEs=19500
#CarMods=70
; The maximum number of Water Planes available
#Water Planes=1021
; The Max number of Colours defined in carcols.daat
#CarCols=128
; SCM Related Limits
#Current Mission=69000
#SCM Locals=1024
#SCM Threads=96
; The Number of Weapon Names you have defined in saweapons.txt, increase to add limits
#Weapon IDs=47
#Aiming Offsets=21
#Weapon Objects=51
; The area defining the mapping bounds
#Map Bounds=12000.0
#LOD Distance=600.0
; Buggy Limits, alter at own risk
#Markers=175
#Garages=50
#Pickups=620
#Players=8
; Crashing Limits
#SCM Block=200000
[FILES]
; Here you can detour files that GTA Loads (some require paths relative to the GTA Directory)
gta_sa.set=gta_sa.set
[MODULES]
; Here you can detour librarys that GTA Loads
user32.dll=user32.dll
[COLOURS]
; Colours are in hexidecimal RGBA Format (google)
#Health Bar=B5FFA2FF
#Money Font=FFC2A6FF
#White=FFFF00FF
#Title Menu=804040FF
#Title Menu Border=8000FFFF
#Wanted Level=FF0000FF
#Radio Station=00FFFFFF
[MODELS]
# Models the game uses internally
; New models need to be loaded via the SCM before use
#CopCar 1=599
#CopCar 2=596
#CopCar 3=597
#CopCar 4=598
#CopCar 5=523
#CopPed 1=283
#CopPed 2=280
#CopPed 3=281
#CopPed 4=282
#CopPed 5=284
#Ambulance 1=416
#Ambulance 2=416
#Ambulance 3=416
#Medic 1=274
#Medic 2=276
#Medic 3=275
#Firetruck 1=407
#Firetruck 2=407
#Firetruck 3=407
#Fireman 1=277
#Fireman 2=279
#Fireman 3=278
#TaxiDriver 1=262
#TaxiDriver 2=261
#TaxiDriver 3=220
#TaxiDriver 4=234
#TaxiDriver 5=182
#TaxiDriver 6=206
#Enforcer Replacement=427
#SWAT Ped Replacement=285
#FBI Rancher Replacement=427
#FBI Ped Replacement=286
#Rhino Replacement=432
#Barracks Replacement=433
#Army Ped Replacement=287
#Police Maverick Replacement=497
#SAN Maverick Replacement=488
#Police Weapon 1=3
#Police Weapon 2=22
#SWAT Weapon=28
#FBI Weapon=29
#Army Weapon=31
; Siren Positions
#Siren 1=0.6999999881
#Siren 2=-0.1000000015
#Siren 3=1.200000048
#Siren 4=-0.6999999881
#Siren 5=-0.400000006
#Siren 6=1.0
#Siren 7=0.5500000119
#Siren 8=1.100000024
#Siren 9=1.399999976
#Siren 10=-0.5500000119
#Siren 11=0.6000000238
#Siren 12=0.8999999762
#Siren 13=-0.6000000238
#Siren 14=3.200000048
#Siren 15=1.299999952
#Siren 16=-0.8999999762
#Siren 17=0.9499999881
#Siren 18=0.8500000238
#Siren 19=1.200000048
#Siren 20=0.5
[GRAPHICS]
; Change aspects of the games graphics
#Ped Dynamic Shadows=1
#Map Dynamic Shadows=1
#License Plate Texture Filtering=1
#Texture Filter 1=2
Texture Filter Min=2
Texture Filter Max=1
#Shadow Wrapper 1=3
#Shadow Wrapper 2=10
#Diffuse Texture Wrap=1
#Alpha Blend=6
#Object/Vehicle Shadow Cull=4
#Character Shadow Max Size=128
#Character Shadow Min Size=64
#Vehicle Vertex Alpha=1
#Vehicle UV Ref Flags=17
#Vehicle Texture Trans Flags=259
#Vehicle Lighting=1.0
#Stencil Shaded Opacity=6
[PERFORMANCE]
; Alter Functions that affect the games performance
#Cloud Height=100.0
#Vertgio=0
#Speed Limiter=1
#Heat Haze=0
[AI]
; Change AI Pools
#Max AI Vehicles=85
#Max AI Peds=25
[MISC]
Enable Ads=0
Window Name=GTA: San Andreas
Windowed=1
Debug=1
[CREDITS]
Made By=Sacky
Version=Alpha 9
- davis60Mensagens Nível 2
- Mensagens : 57
Reputação : 1
Desde : 11/07/2014
Idade : 22
Link : davis60lf2.page4.me/
I dis that but still the game crashes after loading 75%. errordump.txt says ID limit breached. I am just ading 3-4 ipl and ide. They work if I install then 2 at a time.
Is it possible to transport the values in the ipl and ide files to another ide and ipl file?
Is it possible to transport the values in the ipl and ide files to another ide and ipl file?
yes, i think no problem
- davis60Mensagens Nível 2
- Mensagens : 57
Reputação : 1
Desde : 11/07/2014
Idade : 22
Link : davis60lf2.page4.me/
This is the error
- davis60Mensagens Nível 2
- Mensagens : 57
Reputação : 1
Desde : 11/07/2014
Idade : 22
Link : davis60lf2.page4.me/
Permissão deste fórum:
Você não pode responder aos tópicos neste fórum
|
|