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Level Designer - Intermediário
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Seg 17 Abr 2017, 13:10
Tinha um topico de ajuda na instalação mas não achei


Eu preciso de ajuda pra instalar o mod de 2 Jogadores ,eu faço os passos mas quando vou na marca eu aperto todos botões 
meu modo é teclado+controle

Eu não entendi bem a explicação do post
mas deixei assim
Já tenho Ginput e x360ce arrumado como no post

Dois Jogadores Help Captur28
Mak47
Mak47
Modelador - Básico
Modelador - Básico
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Idade : 17
Localização : Mississippi
Seg 17 Abr 2017, 19:48
Não sei pq, pq eu jogo tranquilo sem usa esse programa(SAAC), eu só uso Gimput
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Seg 17 Abr 2017, 22:58
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Última edição por Arthropod em Seg 08 Jun 2020, 04:34, editado 1 vez(es)
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Seg 17 Abr 2017, 23:06
Controle até funciona e tudo mas   quando chego lá no icone e aperto n faz nada,eu configurei ele(x369ce) como no post da mix
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Convidado
Ter 18 Abr 2017, 01:25
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Última edição por Arthropod em Seg 08 Jun 2020, 04:34, editado 1 vez(es)
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Level Designer - Intermediário
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Ter 18 Abr 2017, 08:08
Não deu esse aí

Eu coloco o meu modo e funciona,só não entendo pq o jogo não aceita tipo no menu  não reconhece pra mapear o controle,nem no mod  de 2 ele aceita

Dois Jogadores Help Captur29
Mak47
Mak47
Modelador - Básico
Modelador - Básico
Mensagens : 890
Reputação : 20
Desde : 16/08/2016
Idade : 17
Localização : Mississippi
Ter 18 Abr 2017, 08:45
Uso esse com Gimput e X360ce

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Level Designer - Intermediário
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Ter 18 Abr 2017, 12:35
Testei esse aí tbm mas não deu,algo não reconhece os comandos,eu consigo andar ,dirigir e tudo,mas ele não funciona nessas horas

como apertar um botão pra  definir como comando
e no icone
Dois Jogadores Help Cats38
Mak47
Mak47
Modelador - Básico
Modelador - Básico
Mensagens : 890
Reputação : 20
Desde : 16/08/2016
Idade : 17
Localização : Mississippi
Ter 18 Abr 2017, 19:08
Meu .ini do Gimput
INI:

Código:
[GInput]
; Well... you shouldn't ever really need this option, but if you're too lazy to drag
; GInput out of your SA directory, you may disable it completely here
Enable=1
; Setting this to 0 won't stop the game from registering pad input when not in focus
; Best to leave it enabled
DisableOnFocusLost=1
; This option will toggle vibration on/off
Vibration=1
; Enables cheat input from the pad - see docs/cheat_list_*.html for more info
CheatsFromPad=1
; This option will make the mod launch Steam Overlay menu by pressing Home/Guide
; Takes no effect at all if game is not launched by Steam
GuideLaunchesOverlay=1
; This option alters some of the SCM scripts so they work properly with all GInput sets
; It makes several missions use IV controls properly and also corrects a Dancing minigame to use
; correct face buttons instead of arrow keys
ApplyMissionSpecificFixes=1
; This options makes GInput alter GXT entries to reflect in-game keys correctly
; Without this option, some help boxes (especially when using IV controls mode) will not show correct buttons
ApplyGXTFixes=1
; This option will replace XBOX pad buttons with PlayStation pad buttons
PlayStationButtons=1
; Makes the first XInput pad control the second player
MapPadOneToPadTwo=0
; Disables a lock-on aim when using a pad
FreeAim=0
; Global Sixaxis hack toggle - must be enabled for any Sixaxis features to work
; Might cause crashes if used xinput1_3.dll doesn't match the one hacks were prepared for
EnableSixaxisHack=0

[Pad1]
; This option will determine what controls set to use
; See docs/GAME CONTROLS FULL LIST.txt for available modes and their setups
ControlsSet=1
; This swaps all actions bound to analog sticks, similarly to Max Payne 3/GTA V Southpaw option
; so everything bound to left analog stick will be controlled by right analog stick and vice versa
Southpaw=0
; This option will switch analog sticks when aiming with a sniper
; 0 makes right stick responsible for aiming & left stick responsible for zooming
; 1 makes left stick responsible for aiming & right stick responsible for zooming
; Takes effect only with IV style controls enabled (ControlsSet=2)
SwapSticksDuringAiming=0
; This option will invert view controls (1st person aiming and looking around)
InvertLook=0

; This option will invert left thumbstick X axis
InvertLeftXAxis=0
; This option will invert left thumbstick Y axis
InvertLeftYAxis=0
; This option will swap left thumbstick axes (so X axis becomes Y and Y becomes X)
SwapLeftAxes=0

; Changes the left stick deadzone - bigger value increases the deadzone
LeftStickDeadzone=24
; Changes the left stick sensitivity (in 0-200 range)
; 0 makes the stick input fully cubic (lowest sensitivity)
; 100 makes the stick input fully linear (default sensitivity)
; 200 makes the stick input cubic root shaped (highest sensitivity)
LeftStickSensitivity=100

; This option will invert right thumbstick X axis
InvertRightXAxis=0
; This option will invert right thumbstick Y axis
InvertRightYAxis=0
; This option will swap right thumbstick axes (so X axis becomes Y and Y becomes X)
SwapRightAxes=0

; Changes the right stick deadzone - bigger value increases the deadzone
RightStickDeadzone=27
; Changes the left stick sensitivity (in 0-200 range)
; 0 makes the stick input fully cubic (lowest sensitivity)
; 100 makes the stick input fully linear (default sensitivity)
; 200 makes the stick input cubic root shaped (highest sensitivity)
RightStickSensitivity=100


; These options are used ONLY when using SCP Driver Package and SCP's xinput1_3.dll is put in game directory

; Changes Sixaxis sensitivity when steering any vehicles - higher values increase sensitivity
SixaxisSensitivity=150
; Tilting the controller towards you will make the player reload his weapon
SixaxisReloading=1
; Tilting the controller steers the car player is driving
SixaxisCarSteering=0
; Tilting the controller steers the bike/BMX player is riding
; Also shifts weight forwards/backwards
SixaxisBikeSteering=0
; Tilting the controller steers the boat player is using
SixaxisBoatSteering=0
; Tilting the controller steers the helicopter player is flying
SixaxisHeliSteering=0
; Tilting the controller steers the plane player is flying
SixaxisPlaneSteering=0
; Tilting the controller controls hydraulics, moving the pad upwards rapidly makes the car jump
; Mutually exclusive with SixaxisCarSteering - will disable car steering if both options are enabled
; and the vehicle has hydraulics
SixaxisHydraulics=0

; Face buttons sensitibity (don't affect triggers nor analog sticks). A value of 100 means the button has to
; be 100% pressed for the game to register a full button press; 75 means the button has to be 75% pressed to
; register a full button press, and so on
FaceButtonsSensitivity=50


[Pad2]
; This option will determine what controls set to use
; See docs/GAME CONTROLS FULL LIST.txt for available modes and their setups
ControlsSet=1
; This swaps all actions bound to analog sticks, similarly to Max Payne 3/GTA V Southpaw option
; so everything bound to left analog stick will be controlled by right analog stick and vice versa
Southpaw=0
; This option will switch analog sticks when aiming with a sniper
; 0 makes right stick responsible for aiming & left stick responsible for zooming
; 1 makes left stick responsible for aiming & right stick responsible for zooming
; Takes effect only with IV style controls enabled (ControlsSet=2)
SwapSticksDuringAiming=0
; This option will invert view controls (1st person aiming and looking around)
InvertLook=0

; This option will invert left thumbstick X axis
InvertLeftXAxis=0
; This option will invert left thumbstick Y axis
InvertLeftYAxis=0
; This option will swap left thumbstick axes (so X axis becomes Y and Y becomes X)
SwapLeftAxes=0

; Changes the left stick deadzone - bigger value increases the deadzone
LeftStickDeadzone=24
; Changes the left stick sensitivity (in 0-200 range)
; 0 makes the stick input fully cubic (lowest sensitivity)
; 100 makes the stick input fully linear (default sensitivity)
; 200 makes the stick input cubic root shaped (highest sensitivity)
LeftStickSensitivity=100

; This option will invert right thumbstick X axis
InvertRightXAxis=0
; This option will invert right thumbstick Y axis
InvertRightYAxis=0
; This option will swap right thumbstick axes (so X axis becomes Y and Y becomes X)
SwapRightAxes=0

; Changes the right stick deadzone - bigger value increases the deadzone
RightStickDeadzone=27
; Changes the left stick sensitivity (in 0-200 range)
; 0 makes the stick input fully cubic (lowest sensitivity)
; 100 makes the stick input fully linear (default sensitivity)
; 200 makes the stick input cubic root shaped (highest sensitivity)
RightStickSensitivity=100


; These options are used ONLY when using SCP Driver Package and SCP's xinput1_3.dll is put in game directory

; Changes Sixaxis sensitivity when steering any vehicles - higher values increase sensitivity
SixaxisSensitivity=150
; Tilting the controller towards you will make the player reload his weapon
SixaxisReloading=1
; Tilting the controller steers the car player is driving
SixaxisCarSteering=0
; Tilting the controller steers the bike/BMX player is riding
; Also shifts weight forwards/backwards
SixaxisBikeSteering=0
; Tilting the controller steers the boat player is using
SixaxisBoatSteering=0
; Tilting the controller steers the helicopter player is flying
SixaxisHeliSteering=0
; Tilting the controller steers the plane player is flying
SixaxisPlaneSteering=0
; Tilting the controller controls hydraulics, moving the pad upwards rapidly makes the car jump
; Mutually exclusive with SixaxisCarSteering - will disable car steering if both options are enabled
; and the vehicle has hydraulics
SixaxisHydraulics=0

; Face buttons sensitibity (don't affect triggers nor analog sticks). A value of 100 means the button has to
; be 100% pressed for the game to register a full button press; 75 means the button has to be 75% pressed to
; register a full button press, and so on
FaceButtonsSensitivity=50
Meu x360ce configurado:
Dois Jogadores Help Sem_ty12
INI:

Código:
[Options]
UseInitBeep=1
Log=0
Console=0
DebugMode=0
InternetDatabaseUrl=http://www.x360ce.com/webservices/x360ce.asmx
InternetFeatures=1
InternetAutoload=1
AllowOnlyOneCopy=1
ProgramScanLocations=C:\Program Files,C:\Program Files (x86)
Version=2
CombineEnabled=0
Supplemental=0

[InputHook]
HookMode=1

[Mappings]
PAD1=IG_fb4fca40e22011e68001444553540000
PAD2=IG_ede5cd10e26a11e68001444553540000
PAD3=
PAD4=

[PAD1]
[PAD2]
[PAD3]
[PAD4]

[IG_fb4fca40e22011e68001444553540000]
ProductName=USB Network Joystick
ProductGuid=00060079-0000-0000-0000-504944564944
InstanceGuid=fb4fca40-e220-11e6-8001-444553540000
AxisToDPadDeadZone=256
AxisToDPad=0
AxisToDPadOffset=0
A=3
B=2
GuideButton=
Back=9
Start=10
X=4
Y=1
D-pad POV=1
D-pad Down=d3
D-pad Left=d4
D-pad Right=d2
D-pad Up=d1
UseForceFeedback=0
ForcePercent=100
SwapMotor=0
FFBType=0
ControllerType=1
LeftMotorPeriod=120
LeftMotorStrength=0
LeftMotorDirection=0
Left Shoulder=5
Left Analog X AntiDeadZone=0
Left Analog Y AntiDeadZone=0
Left Analog X Linear=0
Left Analog Y Linear=0
Left Analog X=1
Left Analog Y=-2
Left Thumb=11
Left Analog X DeadZone=0
Left Analog Y DeadZone=0
Left Analog Y- Button=x2
Left Analog X- Button=x-1
Left Analog X+ Button=x1
Left Analog Y+ Button=x-2
Left Trigger=7
Left Trigger DeadZone=0
PassThrough=0
RightMotorPeriod=60
RightMotorStrength=0
RightMotorDirection=0
Right Shoulder=6
Right Analog X AntiDeadZone=0
Right Analog Y AntiDeadZone=0
Right Analog X Linear=0
Right Analog Y Linear=0
Right Analog X=3
Right Analog Y=-6
Right Thumb=12
Right Analog X DeadZone=0
Right Analog Y DeadZone=0
Right Analog Y- Button=x6
Right Analog X- Button=x-3
Right Analog X+ Button=x3
Right Analog Y+ Button=x-6
Right Trigger=8
Right Trigger DeadZone=0
A DeadZone=0
B DeadZone=0
Back DeadZone=0
Start DeadZone=0
X DeadZone=0
Y DeadZone=0
Left Thumb DeadZone=0
Right Thumb DeadZone=0
Left Shoulder DeadZone=0
Right Shoulder DeadZone=0
AxisToDPadDownDeadZone=0
AxisToDPadLeftDeadZone=0
AxisToDPadRightDeadZone=0
AxisToDPadUpDeadZone=0
ForcesPassThrough=0
PassThroughIndex=0
Combined=0
CombinedIndex=0
[IG_ede5cd10e26a11e68001444553540000]
ProductName=USB Network Joystick
ProductGuid=00060079-0000-0000-0000-504944564944
InstanceGuid=ede5cd10-e26a-11e6-8001-444553540000
AxisToDPadDeadZone=256
AxisToDPad=0
AxisToDPadOffset=0
A=3
B=2
GuideButton=
Back=9
Start=10
X=4
Y=1
D-pad POV=1
D-pad Down=d3
D-pad Left=d4
D-pad Right=d2
D-pad Up=d1
UseForceFeedback=0
ForcePercent=100
SwapMotor=0
FFBType=0
ControllerType=1
LeftMotorPeriod=120
LeftMotorStrength=0
LeftMotorDirection=0
Left Shoulder=5
Left Analog X AntiDeadZone=0
Left Analog Y AntiDeadZone=0
Left Analog X Linear=0
Left Analog Y Linear=0
Left Analog X=1
Left Analog Y=-2
Left Thumb=11
Left Analog X DeadZone=0
Left Analog Y DeadZone=0
Left Analog Y- Button=x2
Left Analog X- Button=x-1
Left Analog X+ Button=x1
Left Analog Y+ Button=x-2
Left Trigger=7
Left Trigger DeadZone=0
PassThrough=0
RightMotorPeriod=60
RightMotorStrength=0
RightMotorDirection=0
Right Shoulder=6
Right Analog X AntiDeadZone=0
Right Analog Y AntiDeadZone=0
Right Analog X Linear=0
Right Analog Y Linear=0
Right Analog X=3
Right Analog Y=-6
Right Thumb=12
Right Analog X DeadZone=0
Right Analog Y DeadZone=0
Right Analog Y- Button=x6
Right Analog X- Button=x-3
Right Analog X+ Button=x3
Right Analog Y+ Button=x-6
Right Trigger=8
Right Trigger DeadZone=0
A DeadZone=0
B DeadZone=0
Back DeadZone=0
Start DeadZone=0
X DeadZone=0
Y DeadZone=0
Left Thumb DeadZone=0
Right Thumb DeadZone=0
Left Shoulder DeadZone=0
Right Shoulder DeadZone=0
AxisToDPadDownDeadZone=0
AxisToDPadLeftDeadZone=0
AxisToDPadRightDeadZone=0
AxisToDPadUpDeadZone=0
ForcesPassThrough=0
PassThroughIndex=0
Combined=0
CombinedIndex=0
SRBL4CK escreveu:como apertar um botão pra definir como comando
Isso não da mesmo, pq o Gimput já configura automaticamente
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Convidado
Ter 18 Abr 2017, 19:31
.


Última edição por Arthropod em Seg 08 Jun 2020, 04:34, editado 1 vez(es)
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Level Designer - Intermediário
Level Designer - Intermediário
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Mensagens : 851
Reputação : 84
Desde : 13/12/2015
Ter 18 Abr 2017, 20:31
Valeu os dois,Mak47 e Arthropod  os dois ajudaram  letsgo
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Convidado
Qua 19 Abr 2017, 01:23
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Última edição por Arthropod em Seg 08 Jun 2020, 04:34, editado 1 vez(es)
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Level Designer - Intermediário
Level Designer - Intermediário
Nick anterior : Null
Mensagens : 851
Reputação : 84
Desde : 13/12/2015
Qua 19 Abr 2017, 01:26
Só coloquei o 1 lá no ini

O mak ajudou nas config de botões
Mak47
Mak47
Modelador - Básico
Modelador - Básico
Mensagens : 890
Reputação : 20
Desde : 16/08/2016
Idade : 17
Localização : Mississippi
Qua 19 Abr 2017, 08:19
:-)
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