Página 2 de 3 •
1, 2, 3 


- Matheus RivaldoScripter CLEO - Básico
- Mensagens : 981
Reputação : 36
Desde : 13/08/2015
Idade : 16
Localização : Passo de Torres - SC
- Matheus RivaldoScripter CLEO - Básico
- Mensagens : 981
Reputação : 36
Desde : 13/08/2015
Idade : 16
Localização : Passo de Torres - SC
- LOG:
********************************************
script introst
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
899 899
********************************************
00094450&0: [00D6] IF 0
00094454&0: [0256] IS_PLAYER_PLAYING 0 // TRUE
00094459&1: [004D] GOTO_IF_FALSE 95283
00094466&1: [00D6] IF 0
00094470&0: [0038] g409(1) == 0 // FALSE
00094477&0: [004D] GOTO_IF_FALSE 95283
00095283&0: [0002] GOTO 94446
00094446&0: [0001] WAIT 0
********************************************
script mob_ran
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
899 899
********************************************
********************************************
script mob_la1
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
899 899
********************************************
********************************************
script int
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
899 899
********************************************
********************************************
script gfagnt
Local variables dump:
0 0 0 6 -1 0 0 1 4 0 -988857518 -1016527487 1109843902 1135869952 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7436 7436
********************************************
********************************************
script intman
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7436 7436
********************************************
00154954&0: [0002] GOTO 154927
00154927&0: [00D6] IF 0
00154931&0: [0256] IS_PLAYER_PLAYING 0 // TRUE
00154936&1: [004D] GOTO_IF_FALSE 154950
00154943&1: [0050] GOSUB 154961
00154961&1: [0871] SWITCH_START 0 2 0 155052 0 155024 1 155038 -1 155052 -1 155052 -1 155052 -1 155052 -1 155052
00155024&1: [0050] GOSUB 155054
00155054&1: [09E8] GET_CHAR_AREA_VISIBLE 1 -> 0
00155062&1: [00D6] IF 0
00155066&0: [8038] NOT g1250(0) == 0 // FALSE
00155073&0: [004D] GOTO_IF_FALSE 157844
00157844&0: [0051] RETURN
00155031&0: [0002] GOTO 155052
00155052&0: [0051] RETURN
00154950&0: [0001] WAIT 0
********************************************
script hj
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
00159737&0: [00D6] IF 0
00159741&0: [8256] NOT IS_PLAYER_PLAYING 0 // FALSE
00159746&0: [004D] GOTO_IF_FALSE 159760
00159760&0: [00D6] IF 0
00159764&0: [0445] ARE_ANY_CAR_CHEATS_ACTIVATED // FALSE
00159766&0: [004D] GOTO_IF_FALSE 159780
00159780&0: [00D6] IF 0
00159784&0: [09AE] IS_CHAR_IN_ANY_TRAIN 1 // FALSE
00159789&0: [004D] GOTO_IF_FALSE 159803
00159803&0: [00D6] IF 0
00159807&0: [04C8] IS_CHAR_IN_FLYING_VEHICLE 1 // FALSE
00159812&0: [004D] GOTO_IF_FALSE 159826
00159826&0: [00D6] IF 0
00159830&0: [04A7] IS_CHAR_IN_ANY_BOAT 1 // FALSE
00159835&0: [004D] GOTO_IF_FALSE 159849
00159849&0: [00D6] IF 0
00159853&0: [00DD] IS_CHAR_IN_MODEL 1 539 // FALSE
00159861&0: [004D] GOTO_IF_FALSE 159875
00159875&0: [00D6] IF 0
00159879&0: [89E7] NOT IS_PLAYER_CONTROL_ON 0 // FALSE
00159884&0: [004D] GOTO_IF_FALSE 159898
00159898&0: [00D6] IF 0
00159902&0: [00DF] IS_CHAR_IN_ANY_CAR 1 // FALSE
00159907&0: [004D] GOTO_IF_FALSE 161386
00161386&0: [0002] GOTO 159733
00159733&0: [0001] WAIT 0
********************************************
script apcheck
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
00136014&0: [00D6] IF 0
00136018&0: [0256] IS_PLAYER_PLAYING 0 // TRUE
00136023&1: [004D] GOTO_IF_FALSE 136587
00136030&1: [00D6] IF 0
00136034&0: [00FE] LOCATE_CHAR_ANY_MEANS_3D 1 -1540.66 -435.786 6.039 65.0 65.0 10.0 0 // FALSE
00136071&0: [004D] GOTO_IF_FALSE 136229
00136229&0: [00D6] IF 0
00136233&0: [00FE] LOCATE_CHAR_ANY_MEANS_3D 1 1968.7 -2189.78 13.553 65.0 65.0 10.0 0 // FALSE
00136270&0: [004D] GOTO_IF_FALSE 136346
00136346&0: [00D6] IF 0
00136350&0: [00FE] LOCATE_CHAR_ANY_MEANS_3D 1 1703.4 1600.52 10.058 65.0 65.0 10.0 0 // FALSE
00136387&0: [004D] GOTO_IF_FALSE 136463
00136463&0: [00D6] IF 0
00136467&0: [00FE] LOCATE_CHAR_ANY_MEANS_3D 1 -1226.16 65.3807 13.0375 65.0 65.0 10.0 0 // FALSE
00136504&0: [004D] GOTO_IF_FALSE 136580
00136580&0: [0002] GOTO 136772
00136772&0: [0002] GOTO 136010
00136010&0: [0001] WAIT 0
********************************************
script tri
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
00081226&0: [00D6] IF 0
00081230&0: [0038] g409(1) == 0 // FALSE
00081237&0: [004D] GOTO_IF_FALSE 81830
00081830&0: [0002] GOTO 81222
00081222&0: [0001] WAIT 0
********************************************
script openup
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
********************************************
script impnd_l
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
********************************************
script trainsl
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
00084533&0: [00D6] IF 0
00084537&0: [0256] IS_PLAYER_PLAYING 0 // TRUE
00084542&1: [004D] GOTO_IF_FALSE 84633
00084549&1: [00D6] IF 0
00084553&0: [00DF] IS_CHAR_IN_ANY_CAR 1 // FALSE
00084558&0: [004D] GOTO_IF_FALSE 84633
00084633&0: [0002] GOTO 84529
00084529&0: [0001] WAIT 0
********************************************
script adplane
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
00084655&0: [00D6] IF 0
00084659&0: [0256] IS_PLAYER_PLAYING 0 // TRUE
00084664&1: [004D] GOTO_IF_FALSE 85604
00084671&1: [00D6] IF 0
00084675&0: [0038] g409(1) == 0 // FALSE
00084682&0: [004D] GOTO_IF_FALSE 85604
00085604&0: [0002] GOTO 84651
00084651&0: [0001] WAIT 0
********************************************
script valet_l
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
00084329&0: [00D6] IF 0
00084333&0: [0038] g1872(0) == 1 // FALSE
00084340&0: [004D] GOTO_IF_FALSE 84511
00084511&0: [0002] GOTO 84325
00084325&0: [0001] WAIT 0
********************************************
script buy_pro
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
00083432&0: [00D6] IF 0
00083436&0: [0256] IS_PLAYER_PLAYING 0 // TRUE
00083441&1: [004D] GOTO_IF_FALSE 83562
00083448&1: [00D6] IF 0
00083452&0: [0038] g409(1) == 0 // FALSE
00083459&0: [004D] GOTO_IF_FALSE 83562
00083562&0: [0008] g727(27) += 1
00083569&0: [00D6] IF 0
00083573&0: [0028] g727(28) >= 32 // FALSE
00083580&0: [004D] GOTO_IF_FALSE 83594
00083594&0: [0002] GOTO 83428
00083428&0: [0001] WAIT 0
********************************************
script cranes
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
********************************************
script colls
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
********************************************
script help
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
********************************************
script flow
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
********************************************
script psave1
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
00087509&0: [00D6] IF 0
00087513&0: [0256] IS_PLAYER_PLAYING 0 // TRUE
00087518&1: [004D] GOTO_IF_FALSE 88311
00087525&1: [00D6] IF 0
00087529&0: [0038] g409(1) == 0 // FALSE
00087536&0: [004D] GOTO_IF_FALSE 88246
00088246&0: [00D6] IF 0
00088250&0: [0038] g884(0) == 1 // FALSE
00088257&0: [004D] GOTO_IF_FALSE 88278
00088278&0: [0008] g883(3) += 1
00088285&0: [00D6] IF 0
00088289&0: [002C] g883(4) >= g885(13) // FALSE
00088297&0: [004D] GOTO_IF_FALSE 88311
00088311&0: [0002] GOTO 87505
00087505&0: [0001] WAIT 0
********************************************
script kicks
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
00080949&0: [00D6] IF 0
00080953&0: [0038] g409(1) == 0 // FALSE
00080960&0: [004D] GOTO_IF_FALSE 81204
00081204&0: [0002] GOTO 80944
00080944&0: [0001] WAIT 250
********************************************
script hotr
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
00080743&0: [00D6] IF 0
00080747&0: [0038] g409(1) == 0 // FALSE
00080754&0: [004D] GOTO_IF_FALSE 80926
00080926&0: [0002] GOTO 80738
00080738&0: [0001] WAIT 250
********************************************
script bloodr
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
00080600&0: [00D6] IF 0
00080604&0: [0038] g409(1) == 0 // FALSE
00080611&0: [004D] GOTO_IF_FALSE 80720
00080720&0: [0002] GOTO 80595
00080595&0: [0001] WAIT 250
********************************************
script shoot
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
********************************************
script gym
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
********************************************
script r3
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
********************************************
script oddveh
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7560 7560
********************************************
00081853&0: [00D6] IF 0
00081857&0: [0256] IS_PLAYER_PLAYING 0 // TRUE
00081862&1: [004D] GOTO_IF_FALSE 82986
00081869&1: [00D6] IF 0
00081873&0: [0038] g409(1) == 0 // FALSE
00081880&0: [004D] GOTO_IF_FALSE 82986
00082986&0: [0002] GOTO 81848
00081848&0: [0001] WAIT 250
********************************************
script main
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8729 8729
********************************************
00060055&0: [00D6] IF 0
00060059&0: [0256] IS_PLAYER_PLAYING 0 // TRUE
00060064&1: [004D] GOTO_IF_FALSE 61784
00060071&1: [077E] GET_AREA_VISIBLE -> 0
00060076&1: [0652] GET_INT_STAT 181 -> 0
00060084&1: [07D0] GET_CURRENT_DAY_OF_WEEK -> 4
00060089&1: [09FB] GET_CURRENT_LANGUAGE -> 4
00060094&1: [0842] GET_CITY_PLAYER_IS_IN 0 -> 1
00060102&1: [01BD] GET_GAME_TIMER -> 8471
00060107&1: [00D6] IF 0
00060111&0: [0038] g672(0) == 1 // FALSE
00060118&0: [004D] GOTO_IF_FALSE 60190
00060190&0: [00D6] IF 24
00060194&0: [03B0] IS_GARAGE_OPEN "BODLAWN" // FALSE
00060205&0: [03B0] IS_GARAGE_OPEN "MODLAST" // FALSE
00060216&0: [03B0] IS_GARAGE_OPEN "MDSSFSE" // FALSE
00060227&0: [03B0] IS_GARAGE_OPEN "MDS1SFS" // FALSE
00060238&0: [03B0] IS_GARAGE_OPEN "VECMOD" // FALSE
00060249&0: [004D] GOTO_IF_FALSE 60312
00060312&0: [090F] COMMAND_090F 66
00060316&0: [00D6] IF 0
00060320&0: [0491] HAS_CHAR_GOT_WEAPON 1 46 // FALSE
00060327&0: [004D] GOTO_IF_FALSE 60390
00060390&0: [090F] COMMAND_090F 0
00060394&0: [00D6] IF 1
00060398&1: [0491] HAS_CHAR_GOT_WEAPON 1 43 // FALSE
00060405&0: [0038] g409(1) == 0 // FALSE
00060412&0: [004D] GOTO_IF_FALSE 60475
00060475&0: [090F] COMMAND_090F 75
00060479&0: [00D6] IF 0
00060483&0: [0038] g409(1) == 0 // FALSE
00060490&0: [004D] GOTO_IF_FALSE 61471
00061471&0: [00D6] IF 21
00061475&0: [0038] g417(0) == 1 // FALSE
00061482&0: [0038] g418(0) == 1 // FALSE
00061489&0: [004D] GOTO_IF_FALSE 61503
00061503&0: [0004] g708(-1) = -1
00061510&0: [00D6] IF 0
00061514&0: [0256] IS_PLAYER_PLAYING 0 // TRUE
00061519&1: [004D] GOTO_IF_FALSE 61784
00061526&1: [00D6] IF 0
00061530&0: [00A3] IS_CHAR_IN_AREA_2D 1 2037.54 2365.37 2117.18 2483.92 0 // FALSE
00061557&0: [004D] GOTO_IF_FALSE 61620
00061620&0: [090F] COMMAND_090F 70
00061624&0: [00D6] IF 0
00061628&0: [04A3] g1866(1) == 1 // TRUE
00061635&1: [004D] GOTO_IF_FALSE 61784
00061642&1: [00D6] IF 0
00061646&0: [00FE] LOCATE_CHAR_ANY_MEANS_3D 1 658.007 -1866.31 4.4537 15.0 15.0 15.0 0 // FALSE
00061683&0: [004D] GOTO_IF_FALSE 61759
00061759&0: [00D6] IF 0
00061763&0: [0038] g157(0) == 1 // FALSE
00061770&0: [004D] GOTO_IF_FALSE 61784
00061784&0: [0002] GOTO 60051
00060051&0: [0001] WAIT 0
********************************************
script Mix Set
Local variables dump:
0 1065353216 218545561 6900768 0 218117426 0 0 0 0 0 1398031699 0 0 -1 0
0 0 1 0 0 -1 0 -1 60000 1 1 1 0 0 0 0
1281329031 7330
********************************************
00019847&0: [00D6] IF 0
00019851&0: [0039] l20(0) == 1 // FALSE
00019858&0: [004D] GOTO_IF_FALSE -19905
00019905&0: [00D6] IF 0
00019909&0: [0019] l11(1398031699) > 0 // TRUE
00019916&1: [004D] GOTO_IF_FALSE -20049
00019923&1: [00D6] IF 0
00019927&0: [0ADC] TEST_CHEAT "SETS" // FALSE
00019932&0: [004D] GOTO_IF_FALSE -20049
00020049&0: [00D6] IF 0
00020053&0: [0AB0] IS_KEY_PRESSED 45 // FALSE
00020057&0: [004D] GOTO_IF_FALSE -21113
00021113&0: [0A8D] READ_MEMORY 0xBA6794 1 0 -> 0
00021127&0: [00D6] IF 0
00021131&0: [0039] l0(0) == 1 // FALSE
00021138&0: [004D] GOTO_IF_FALSE -21569
00021569&0: [0AC6] GET_LABEL_POINTER -28141 -> 218545653
00021579&0: [0A8D] READ_MEMORY 0xD06BDF5 2 0 -> 0
00021591&0: [00D6] IF 0
00021595&0: [8039] NOT l0(0) == -2 // TRUE
00021602&1: [004D] GOTO_IF_FALSE -21622
00021609&1: [0AB1] CALL -27334 1 1
00027334&1: [0A8D] READ_MEMORY 0x8E242C 4 0 -> 8
00027348&1: [0A8D] READ_MEMORY 0x8E2430 4 0 -> 1
00027362&1: [0A8D] READ_MEMORY 0x8E2434 4 0 -> 9
00027376&1: [0A8D] READ_MEMORY 0x8E2438 4 0 -> 1
00027390&1: [0006] l5(0) = 0
00027397&1: [0AD3] STRING_FORMAT l1(0) "CA%dA" 0
00027413&1: [00D6] IF 0
00027417&0: [0ADC] TEST_CHEAT "CA0A" // FALSE
00027422&0: [004D] GOTO_IF_FALSE -27444
00027444&0: [000A] l5(0) += 1
00027451&0: [001D] l5(1) > l6(8) // FALSE
00027459&0: [004D] GOTO_IF_FALSE -27397
00027397&0: [0AD3] STRING_FORMAT l1(1093681475) "CA%dA" 1
00027413&0: [00D6] IF 0
00027417&0: [0ADC] TEST_CHEAT "CA1A" // FALSE
00027422&0: [004D] GOTO_IF_FALSE -27444
00027444&0: [000A] l5(1) += 1
00027451&0: [001D] l5(2) > l6(8) // FALSE
00027459&0: [004D] GOTO_IF_FALSE -27397
00027397&0: [0AD3] STRING_FORMAT l1(1093747011) "CA%dA" 2
00027413&0: [00D6] IF 0
00027417&0: [0ADC] TEST_CHEAT "CA2A" // FALSE
00027422&0: [004D] GOTO_IF_FALSE -27444
00027444&0: [000A] l5(2) += 1
00027451&0: [001D] l5(3) > l6(8) // FALSE
00027459&0: [004D] GOTO_IF_FALSE -27397
00027397&0: [0AD3] STRING_FORMAT l1(1093812547) "CA%dA" 3
00027413&0: [00D6] IF 0
00027417&0: [0ADC] TEST_CHEAT "CA3A" // FALSE
00027422&0: [004D] GOTO_IF_FALSE -27444
00027444&0: [000A] l5(3) += 1
00027451&0: [001D] l5(4) > l6(8) // FALSE
00027459&0: [004D] GOTO_IF_FALSE -27397
00027397&0: [0AD3] STRING_FORMAT l1(1093878083) "CA%dA" 4
00027413&0: [00D6] IF 0
00027417&0: [0ADC] TEST_CHEAT "CA4A" // FALSE
00027422&0: [004D] GOTO_IF_FALSE -27444
00027444&0: [000A] l5(4) += 1
00027451&0: [001D] l5(5) > l6(8) // FALSE
00027459&0: [004D] GOTO_IF_FALSE -27397
00027397&0: [0AD3] STRING_FORMAT l1(1093943619) "CA%dA" 5
00027413&0: [00D6] IF 0
00027417&0: [0ADC] TEST_CHEAT "CA5A" // FALSE
00027422&0: [004D] GOTO_IF_FALSE -27444
00027444&0: [000A] l5(5) += 1
00027451&0: [001D] l5(6) > l6(8) // FALSE
00027459&0: [004D] GOTO_IF_FALSE -27397
00027397&0: [0AD3] STRING_FORMAT l1(1094009155) "CA%dA" 6
00027413&0: [00D6] IF 0
00027417&0: [0ADC] TEST_CHEAT "CA6A" // FALSE
00027422&0: [004D] GOTO_IF_FALSE -27444
00027444&0: [000A] l5(6) += 1
00027451&0: [001D] l5(7) > l6(8) // FALSE
00027459&0: [004D] GOTO_IF_FALSE -27397
00027397&0: [0AD3] STRING_FORMAT l1(1094074691) "CA%dA" 7
00027413&0: [00D6] IF 0
00027417&0: [0ADC] TEST_CHEAT "CA7A" // FALSE
00027422&0: [004D] GOTO_IF_FALSE -27444
00027444&0: [000A] l5(7) += 1
00027451&0: [001D] l5(8) > l6(8) // FALSE
00027459&0: [004D] GOTO_IF_FALSE -27397
00027397&0: [0AD3] STRING_FORMAT l1(1094140227) "CA%dA" 8
00027413&0: [00D6] IF 0
00027417&0: [0ADC] TEST_CHEAT "CA8A" // FALSE
00027422&0: [004D] GOTO_IF_FALSE -27444
00027444&0: [000A] l5(8) += 1
00027451&0: [001D] l5(9) > l6(8) // TRUE
00027459&1: [004D] GOTO_IF_FALSE -27397
00027466&1: [00D6] IF 0
00027470&0: [0ADC] TEST_CHEAT "CAAI" // FALSE
00027478&0: [004D] GOTO_IF_FALSE -27653
00027653&0: [0AB2] RET 0
00021622&0: [0AC6] GET_LABEL_POINTER -28145 -> 218545657
00021632&0: [0A8D] READ_MEMORY 0xD06BDF9 2 0 -> 1
00021644&0: [00D6] IF 0
00021648&0: [0039] l0(1) == 1 // TRUE
00021655&1: [004D] GOTO_IF_FALSE -21849
00021662&1: [0209] GENERATE_RANDOM_INT_IN_RANGE 1 4 -> 3
00021671&1: [00D6] IF 0
00021675&0: [0039] l0(3) == 1 // FALSE
00021682&0: [004D] GOTO_IF_FALSE -21703
00021703&0: [00D6] IF 0
00021707&0: [0039] l0(3) == 2 // FALSE
00021714&0: [004D] GOTO_IF_FALSE -21735
00021735&0: [00D6] IF 0
00021739&0: [0039] l0(3) == 3 // TRUE
00021746&1: [004D] GOTO_IF_FALSE -21767
00021753&1: [0006] l0(3) = 4
00021760&1: [0002] GOTO -21792
00021792&1: [0A8C] WRITE_MEMORY 0x6B38BC 1 4 0
00021806&1: [0A8C] WRITE_MEMORY 0x6B38C7 1 4 0
00021820&1: [0012] l0(4) *= 4
00021827&1: [000A] l0(16) += 1608
00021835&1: [0A8C] WRITE_MEMORY 0x6B38D1 2 1624 0
00021849&1: [0AB1] CALL -23194 0
00023194&1: [0AC6] GET_LABEL_POINTER -28065 -> 218545577
00023204&1: [0A8D] READ_MEMORY 0xD06BDA9 4 0 -> 0
00023216&1: [00D6] IF 0
00023220&0: [0039] l0(0) == 1 // FALSE
00023227&0: [004D] GOTO_IF_FALSE -23241
00023241&0: [0AC6] GET_LABEL_POINTER -28069 -> 218545581
00023251&0: [0A8D] READ_MEMORY 0xD06BDAD 4 0 -> 1120403456
00023263&0: [00D6] IF 0
00023267&0: [8019] NOT l5(1120403456) > 0 // FALSE
00023274&0: [004D] GOTO_IF_FALSE -23286
00023286&0: [0AC6] GET_LABEL_POINTER -28073 -> 218545585
00023296&0: [0A8D] READ_MEMORY 0xD06BDB1 4 0 -> 1112014848
00023308&0: [0AC6] GET_LABEL_POINTER -28077 -> 218545589
00023318&0: [0A8D] READ_MEMORY 0xD06BDB5 4 0 -> 1
00023330&0: [068D] GET_ACTIVE_CAMERA_COORDINATES -> 1153613435 -995596164 1134901599
00023341&0: [00D6] IF 0
00023345&0: [0021] l6(1112014848) > 0.0 // TRUE
00023355&1: [004D] GOTO_IF_FALSE -23388
00023362&1: [00D6] IF 0
00023366&0: [0025] l23(1134901599) > l6(1112014848) // TRUE
00023374&1: [004D] GOTO_IF_FALSE -23388
00023381&1: [0002] GOTO -23646
00023646&1: [0A8C] WRITE_MEMORY 0xC1F95C 4 0 1
00023659&1: [0A8C] WRITE_MEMORY 0xC1F958 4 0 1
00023672&1: [0A8C] WRITE_MEMORY 0xC1F954 4 0 1
00023685&1: [0A8C] WRITE_MEMORY 0xC1F950 4 0 1
00023698&1: [0AB2] RET 0
00021859&1: [00D6] IF 0
00021863&0: [0019] l14(-1) > -1 // FALSE
00021870&0: [004D] GOTO_IF_FALSE -21882
00021882&0: [00D6] IF 0
00021886&0: [0039] l27(1) == 1 // TRUE
00021893&1: [004D] GOTO_IF_FALSE -21907
00021900&1: [0050] GOSUB -23824
00023824&1: [0AAA] GET_SCRIPT_STRUCT_NAMED "CARMOD" -> 0x0 // FALSE
00023838&0: [00D6] IF 0
00023842&0: [8039] NOT l0(0) == 0 // FALSE
00023849&0: [004D] GOTO_IF_FALSE -27975
00027975&0: [0051] RETURN
00021907&0: [00D6] IF 0
00021911&0: [0039] l26(1) == 1 // TRUE
00021918&1: [004D] GOTO_IF_FALSE -21932
00021925&1: [0050] GOSUB -24050
00024050&1: [0AAA] GET_SCRIPT_STRUCT_NAMED "PLCHUTE" -> 0x0 // FALSE
00024064&0: [00D6] IF 0
00024068&0: [8039] NOT l0(0) == 0 // FALSE
00024075&0: [004D] GOTO_IF_FALSE -27975
00027975&0: [0051] RETURN
00021932&0: [00D6] IF 0
00021936&0: [0039] l25(1) == 1 // TRUE
00021943&1: [004D] GOTO_IF_FALSE -21957
00021950&1: [0050] GOSUB -24852
00024852&1: [00D6] IF 0
00024856&0: [810F] NOT IS_WANTED_LEVEL_GREATER 0 0 // TRUE
00024862&1: [004D] GOTO_IF_FALSE -25092
00024869&1: [0AAA] GET_SCRIPT_STRUCT_NAMED "COPCAR" -> 0x0 // FALSE
00024883&0: [00D6] IF 0
00024887&0: [8039] NOT l10(0) == 0 // FALSE
00024894&0: [004D] GOTO_IF_FALSE -25004
00025004&0: [0AC6] GET_LABEL_POINTER -28057 -> 218545569
00025014&0: [0A8D] READ_MEMORY 0xD06BDA1 4 0 -> 0
00025026&0: [00D6] IF 0
00025030&0: [0039] l10(0) == 1 // FALSE
00025037&0: [004D] GOTO_IF_FALSE -25092
00025092&0: [0051] RETURN
00021957&0: [00D6] IF 0
00021961&0: [8039] NOT l21(-1) == -1 // FALSE
00021968&0: [004D] GOTO_IF_FALSE -22026
00022026&0: [00D6] IF 0
00022030&0: [0039] l23(-1) == 1 // FALSE
00022037&0: [004D] GOTO_IF_FALSE -22051
00022051&0: [00D6] IF 0
00022055&0: [0038] g409(1) == 0 // FALSE
00022062&0: [004D] GOTO_IF_FALSE -22115
00022115&0: [0002] GOTO -19843
00019843&0: [0001] WAIT 0
********************************************
script eeee.cs
Local variables dump:
1 131117 164246876 0 164246877 34 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8729 8729
********************************************
00000249&0: [0248] HAS_MODEL_LOADED 371 // TRUE
00000254&1: [004D] GOTO_IF_FALSE -245
00000261&1: [01B2] GIVE_WEAPON_TO_CHAR 1 46 1
00000270&1: [0039] l0(1) == 1 // TRUE
00000277&1: [004D] GOTO_IF_FALSE -486
00000284&1: [00D6] IF 1
00000288&1: [0AB7] GET_CAR_NUMBER_OF_GEARS 0
*********************************
> Logging finished: 00:38:29
Powered by SCRLog (by LINK/2012)
*********************************
- Matheus RivaldoScripter CLEO - Básico
- Mensagens : 981
Reputação : 36
Desde : 13/08/2015
Idade : 16
Localização : Passo de Torres - SC
- Matheus RivaldoScripter CLEO - Básico
- Mensagens : 981
Reputação : 36
Desde : 13/08/2015
Idade : 16
Localização : Passo de Torres - SC
A missão não está desativando 

- Código:
{$CLEO}
0000:
if 8AF0: 6@ = get_int_from_ini_file "cleo\Paraquedismo.ini" section "MAIN" key "DinheiroGanho"
then
6@ = 2000
end
while true
wait 0
while 8256: not player $PLAYER_CHAR defined
wait 0
end
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 0x46C
0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0
0A96: 2@ = actor $PLAYER_ACTOR struct
2@ += 0x46D
0A8D: 3@ = read_memory 2@ size 1 virtual_protect 0
if 0ADC: "go" //Pra ir no local rapidamente
then
actor.PutAt($PLAYER_ACTOR, 1562.7698, -1324.6803, -1000.0)
end
if and
00FE: actor $PLAYER_ACTOR sphere 1 in_sphere 1562.7698 -1324.6803 16.4844 radius 2.0 2.0 1.0
5@ == 0
then
actor.PutAt($PLAYER_ACTOR, 1561.4446, -1347.1077, -100.0)
018A: 4@ = create_checkpoint_at 2227.4009 -1645.8927 15.323
5@ = 1
$ONMISSION = 1
if 82D8: not actor $PLAYER_ACTOR current_weapon == 46
then
repeat model.Load(371)
wait 0
until 0248: model 371 available
01B2: give_actor $PLAYER_ACTOR weapon 46 ammo 1
model.Destroy(371)
end
while 5@ == 1
wait 0
if and
08B7: test 1@ bit 0
80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere 1561.4446 -1347.1077 329.6733 radius 20.0 20.0 5.0
then
marker.Disable(4@)
5@ = 0
$ONMISSION = 0
00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1
end
if and
08B7: test 3@ bit 1
00FE: actor $PLAYER_ACTOR sphere 1 in_sphere 2227.4009 -1645.8927 15.323 radius 2.0 2.0 2.0
then
marker.Disable(4@)
5@ = 0
$ONMISSION = 0
0109: player $PLAYER_CHAR money += 6@
03D1: play_wav 1
01E3: show_text_1number_styled GXT 'M_PASS' number 6@ time 5000 style 1
end
end
end
end
- Matheus RivaldoScripter CLEO - Básico
- Mensagens : 981
Reputação : 36
Desde : 13/08/2015
Idade : 16
Localização : Passo de Torres - SC
Assim?:
- Spoiler:
- Código:
{$CLEO}
0000:
if 8AF0: 6@ = get_int_from_ini_file "cleo\Paraquedismo.ini" section "MAIN" key "DinheiroGanho"
then
6@ = 2000
end
while true
wait 0
while 8256: not player $PLAYER_CHAR defined
wait 0
end
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 0x46C
0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0
0A96: 2@ = actor $PLAYER_ACTOR struct
2@ += 0x46D
0A8D: 3@ = read_memory 2@ size 1 virtual_protect 0
if 0ADC: "go" //Pra ir no local rapidamente
then
actor.PutAt($PLAYER_ACTOR, 1562.7698, -1324.6803, -1000.0)
end
if and
00FE: actor $PLAYER_ACTOR sphere 1 in_sphere 1562.7698 -1324.6803 16.4844 radius 2.0 2.0 1.0
5@ == 0
then
actor.PutAt($PLAYER_ACTOR, 1561.4446, -1347.1077, -100.0)
018A: 4@ = create_checkpoint_at 2227.4009 -1645.8927 15.323
5@ = 1
$ONMISSION = 1
if 82D8: not actor $PLAYER_ACTOR current_weapon == 46
then
model.Load(371)
038B: load_requested_models
01B2: give_actor $PLAYER_ACTOR weapon 46 ammo 1
model.Destroy(371)
end
end
while 5@ == 1
wait 0
if and
08B7: test 1@ bit 0
80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere 1561.4446 -1347.1077 329.6733 radius 20.0 20.0 5.0
then
marker.Disable(4@)
5@ = 0
$ONMISSION = 0
00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1
end
if and
08B7: test 3@ bit 1
00FE: actor $PLAYER_ACTOR sphere 1 in_sphere 2227.4009 -1645.8927 15.323 radius 2.0 2.0 2.0
then
marker.Disable(4@)
5@ = 0
$ONMISSION = 0
0109: player $PLAYER_CHAR money += 6@
03D1: play_wav 1
01E3: show_text_1number_styled GXT 'M_PASS' number 6@ time 5000 style 1
end
end
end
- Matheus RivaldoScripter CLEO - Básico
- Mensagens : 981
Reputação : 36
Desde : 13/08/2015
Idade : 16
Localização : Passo de Torres - SC
- Matheus RivaldoScripter CLEO - Básico
- Mensagens : 981
Reputação : 36
Desde : 13/08/2015
Idade : 16
Localização : Passo de Torres - SC
- kosticn101Mensagens Nível 1
- Mensagens : 28
Reputação : 4
Desde : 16/06/2017
Idade : 23
Maybe you need to refresh values (read memory in a loop)?
So I would go for animations to test if player is falling or he has parachute, and then I would use 0819: 162@ = actor $PLAYER_ACTOR distance_from_ground.
I would give limited time for player to jump.
03C3: set_timer_to $1923 type 1 GXT 'BB_19' // global_variable // Time
0ACD: show_text_highpriority "GO GO GO" time 1000
... if 0 >= $1923 then 0ACD: show_text_highpriority "Mission failed, you should have jumped." 1000
I would not use global variable.
You can also make it like cutscene: teleport player, make him jump, and then give him controll.
- Teste:
- Test:
- Código:
//...
model.Destroy(371)
end
while true
wait 500
//....in a loop
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 0x46C
0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0
0A96: 2@ = actor $PLAYER_ACTOR struct
2@ += 0x46D
0A8D: 3@ = read_memory 2@ size 1 virtual_protect 0
if 08B7: test 1@ bit 0
then
0ACA: show_text_box "standing"
else
0ACA: show_text_box "not standing"
end
if 08B7: test 3@ bit 1
then
0ACD: show_text_highpriority "is in air" time 500
else
0ACD: show_text_highpriority "not in air" time 500
end
end
while 5@ == 1//...
But 08B7: test 3@ bit 1 returns true only at the beginning, just like 0818: actor $PLAYER_ACTOR in_air, and then it returns false. Also, it returns true if player jumps.
I would give limited time for player to jump.
03C3: set_timer_to $1923 type 1 GXT 'BB_19' // global_variable // Time
0ACD: show_text_highpriority "GO GO GO" time 1000
... if 0 >= $1923 then 0ACD: show_text_highpriority "Mission failed, you should have jumped." 1000
I would not use global variable.
You can also make it like cutscene: teleport player, make him jump, and then give him controll.
- kosticn101Mensagens Nível 1
- Mensagens : 28
Reputação : 4
Desde : 16/06/2017
Idade : 23
- Matheus RivaldoScripter CLEO - Básico
- Mensagens : 981
Reputação : 36
Desde : 13/08/2015
Idade : 16
Localização : Passo de Torres - SC
@kosticn101 I used the global variable $ONMISSION to block the player from saving the game and start new missions. When $ONMISSION is set to 1 the player is blocked from saving the game and can't start any mission. About the cutscene: I will try, but I don't know if it'll be successfully
@Veryzon Obrigado. Mas como assim "ser combinado"?
@Veryzon Obrigado. Mas como assim "ser combinado"?
Thanks for passing the correct page

- kosticn101Mensagens Nível 1
- Mensagens : 28
Reputação : 4
Desde : 16/06/2017
Idade : 23
$ONMISSION, $PLAYER_ACTOR, $PLAYER_CHAR are ok, but it's not idea to create your own global variables.@kosticn101 I used the global variable $ONMISSION to block the player from saving the game and start new missions. When $ONMISSION is set to 1 the player is blocked from saving the game and can't start any mission.
- Spoiler:
- Junior Djjr escreveu:Definir novas variáveis globais em custom scripts é errado e o GTA3script até te impossibilita de fazer isso — antigamente, e até hoje iniciantes usando Sanny Builder publicam mods fazendo isso! Estraga o GTA da pessoa de diversas maneiras.Source
http://gtaforums.com/topic/503466-how-many-bytes-does-the-players-money-have-cleo/?p=1061140172
- Matheus RivaldoScripter CLEO - Básico
- Mensagens : 981
Reputação : 36
Desde : 13/08/2015
Idade : 16
Localização : Passo de Torres - SC
- kosticn101Mensagens Nível 1
- Mensagens : 28
Reputação : 4
Desde : 16/06/2017
Idade : 23
What I was saying is that if you decide to show timer, better for you to avoid 03C3: set_timer_to $1923 type 1 GXT 'BB_19' and to use function that doesn't require global variable.
- Matheus RivaldoScripter CLEO - Básico
- Mensagens : 981
Reputação : 36
Desde : 13/08/2015
Idade : 16
Localização : Passo de Torres - SC
Eu reescrevi algumas partes do código, mas brinquei um bom tempo com este aqui sem achar problemas. O dinheiro eu coloquei aleatório, mas quem sabe mais marcas com dificuldades diferentes e recompensas diferentes em horários diferentes

- codigo:
- Código:
SCRIPT_START
{
NOP
LVAR_INT scplayer status cash point
LVAR_FLOAT height
GET_PLAYER_CHAR 0 scplayer
MAIN_LOOP:
WAIT 0
IF TEST_CHEAT "GOTO"
status = 0
SET_CHAR_COORDINATES scplayer 1541.2 -1360.0 329.4
SET_CHAR_HEADING scplayer 0.385814
ENDIF
IF IS_PLAYER_CONTROL_ON 0
IF (status = 0)
IF LOCATE_CHAR_ANY_MEANS_3D scplayer 1561.2 -1358.4 329.4 1.0 1.0 1.0 TRUE
//--
GENERATE_RANDOM_INT_IN_RANGE 1000 2000 cash
//--
SET_PLAYER_CONTROL 0 FALSE
//--
REQUEST_MODEL 371
REQUEST_ANIMATION "DAM_JUMP"
LOAD_ALL_MODELS_NOW
GIVE_WEAPON_TO_CHAR scplayer WEAPONTYPE_PARACHUTE 1
SET_CURRENT_CHAR_WEAPON scplayer WEAPONTYPE_PARACHUTE
MARK_MODEL_AS_NO_LONGER_NEEDED 371
REMOVE_ANIMATION "DAM_JUMP"
//--
SET_CHAR_HEADING scplayer 259.064575
//--
TASK_PLAY_ANIM scplayer "DAM_Launch" "DAM_JUMP" 4.0 FALSE TRUE TRUE TRUE -1
WAIT 1
WHILE IS_CHAR_PLAYING_ANIM scplayer "DAM_Launch"
AND LOCATE_CHAR_ANY_MEANS_3D scplayer 1561.2 -1358.4 329.4 1.5 1.5 1.5 FALSE
WAIT 0
ENDWHILE
//--
ADD_BLIP_FOR_COORD 1906.453003 -1232.963501 16.111561 point
//--
SET_PLAYER_CONTROL 0 TRUE
//--
WHILE LOCATE_CHAR_ANY_MEANS_3D scplayer 1561.2 -1358.4 329.4 5.5 5.5 5.5 FALSE
OR (height > 1.0)
WAIT 0
PRINT_FORMATTED_NOW "Pouse na marca no mapa" 300 height
GET_CHAR_HEIGHT_ABOVE_GROUND scplayer height
IF LOCATE_CHAR_ANY_MEANS_3D scplayer 1906.453003 -1232.963501 16.111561 3.0 3.0 3.0 TRUE
BREAK
ENDIF
ENDWHILE
//--
IF LOCATE_CHAR_ANY_MEANS_3D scplayer 1906.453003 -1232.963501 16.111561 3.0 3.0 3.0 TRUE
PRINT_FORMATTED_NOW "SUCCESS" 1500
ADD_SCORE 0 cash
ELSE
PRINT_FORMATTED_NOW "FAILED" 1500
ENDIF
//--
REMOVE_BLIP point
status = 1
ENDIF
ENDIF
ENDIF
GOTO MAIN_LOOP
}
SCRIPT_END
- Matheus RivaldoScripter CLEO - Básico
- Mensagens : 981
Reputação : 36
Desde : 13/08/2015
Idade : 16
Localização : Passo de Torres - SC
Acho que já tem isto no jogo, me lembro de ter passado em uma missão assim ai é só ir naquele menu de escolher missão e fazer ela

- Matheus RivaldoScripter CLEO - Básico
- Mensagens : 981
Reputação : 36
Desde : 13/08/2015
Idade : 16
Localização : Passo de Torres - SC
Que eu saiba tem uma missão sobre isso na escola de aviação - no deserto - 

Página 2 de 3 •
1, 2, 3 


Permissão deste fórum:
Você não pode responder aos tópicos neste fórum
|
|